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Friday, May 31, 2013

Universal Comics Movieverse 15

15: Characters in Champions

I had promised myself that I would work out all four of the main main movie heroes in HERO terms for today’s post but it just didn’t happen. I should, heaven knows, but I’m too close to deadline and just don’t have the energy. This is why if I were to run a HERO game it would be in something like this where I only had to build one villain every two months.

More specifically I get to the skills system and come to a screeching halt. I prefer my skill systems to cap out at 20 or so skills, seeing anything past that as skills being too specific or trying to cover too many genres. HERO has a lot more than that, plus things like their skill based martial arts by maneuver, defensive actions and so on. The costs are weighted so much to combat as to be, at least to me, comic. It’s cheaper to be an un-paralleled surgeon than a modestly good martial artist, and being a really good martial artist has to cost as much as being a potent superhuman, in the name of balance. There are reasons why I don’t use the system.  Think I need someone to run a good yearlong HERO game for me to see why it’s so beloved. I get the rules, I can model powers, arrange point balances, etc. but I just don’t understand why.

In any event, here are two of the four heroes. And with all the grousing I’ve done lately about Star Trek no points for guessing what I’m up to next month.


Captain Nostalgia


#
Cost
Disadvantages
315
Stats
Distinctive features: Eugenically bred concealable, reaction, uncommon senses
10
STR
15
5
Hunted by 23rd C Nazis
20
DEX
14
12
Psyche Lim: Code v. Killing
20
CON
28
54
Psyche Lim: will do anything to prevent his future from occuring
20
BODY
14
8
Psyche Lim: Perpetual Optimist
10
INT
18
8
Secret Identity
15
EGO
18
16
Suceptibility: Chronal Disruptions - ucommon, 1d6/min
5
PRE
18
8
Unluck: 1d6
5
COM
14
2
Vulnerability: x2 damage from chronal attacks
10
PD
5
2
ED
6
0
SPD
3
6
REC
9
0
END
56
0
STUN
36
0
Base points
315
Skills, Powers, Etc.
Description
Cost
Gravity Gear
Multipower
Gravity Skinsuit (IIF -1/4) 10 AP. One fuel charge of 1 6 hours (+0)
8
1) Density Increase
Increased Personal Gravity.
1
2) Clinging
Up to normal strength
1
3) Flight
5" air speed
1
4) Force Field
gravity flux, 6PD 4ED
1
Multipower
Gravity Pistol: OAF (-1), 38] AP
19
1) Change Envrion
High Gravity: 4", -3 DCV Personal Immunity, 3 charges of 1 turn
1
2) Drain
2.5d6 vs. STR, Ranged, 16 charges
2
3) Energy Blast
4d6 vs. PD, double knockback, 6 charges
1
4) Entangle
3d6 body, 3 DEF, takes no damage from Energy, 16 charges
2
5) Telekinesis
26 STR, 8 charges of 1 turn
2
Flight
8", additional x2 NCV, OAF Gravity Pack, 1 fuel charge of 6 hours
11
0
Time Travel
Multipower
Control Unit (OIF -1/2)
33
1) Duplication
one 250 pt. duplicate, 2 charges of 1 minute (-3/4)
2
2) Extra-D Movement
Time travel, any time, limited locations , 6 charges
2
3) Healing
5d6 simplified healing, self only, 12 charges
2
4) Transform
3d6, create useful tools, 3 charges
1
Teleportation
5" range, position shift, OIF Control Unit (-1/2)
10
Eugenic Breeding
Characteristics
endurance +15
0
Characteristics
Body +4
0
Life Support
Extended breathing 1, Diminished eating 1, Diminished sleeping 1,
3
Life Support
Immune to terrestrial diseases and biowarfare agents, 14- activation
7
0
Historian
KS: 20th/21st C History
Skill roll is 19-
9
Clairscentience
Sight and Hearing, past and future, requires Historian roll (-1/4), only for thing in historical record (-1), Extra time - 1 Min (-1 1/2), Concentration 1/2 DCV (-1/4), Restrainable (skingraft computer -1/4)
16
UberJaager Training
0
Characteristics
Ego +5
0
Characteristics
Presence +5
0
Enhanced Norm Sight
Analyze, Rapid, +2 PER
10
Detect Emotion/Lies
Class of Things, Discriminatory, must see face/body
5
Mental Defense
2 pts, 5 with ego
2
Telepathy
8d8, no range (-1/2) Extra Time - 1 turn (-1 1/4), concentration 0 DCV throughout (-1), 2 charges (-1 1/2)
6
Analyze
13-
3
Combat Skill Levels
With Uberjaager Training +1
3
Combat Skill Levels
with Gravity Pistol, +1
3
Detective!
13-
12
Stealth
12-
3
Defensive Maneuver
Level I
3
Martial Arts
Uberjaager Training - Martial Strike, Defensive Strike
9

Doc Toltec

Cost
Disadvantages
300
Stats
Psyche Lim: Cannot Harm Innocents
15
STR
18
8
Psyche Lim: Code of Honor (gentleman's)
20
DEX
14
12
Psyche Lim: Overconfidence
15
CON
15
15
Rivalry: Romantic w/ Doctor Robinson
5
BODY
13
6
Distinctive Features (Bronze Skin)
10
INT
38
28
Hunted: Chicago Mobs - as powerful, PC has public ID, 8-
15
EGO
13
6
Social Limitation: Public ID
15
PRE
15
5
Social Limitation: Atlantean Mores (8-, minor)
5
COM
12
1
Base4 Points
200
PD
7
3
ED
8
5
SPD
3
6
REC
7
0
END
30
0
STUN
30
0
Skills, Powers, Etc.
Description
Cost
Bronze Hard Skin
Multipower
Bronze Hard Skin, 23 AP
23
1) HTH Attack
+3d6 damage, 0 end cost
1
2) Missile Reflection
Up to Bullets/Shrapnel, usable at 1 hex range
2
3) Force Wall
1" wall, 9 PD/0ED, using his body to block a blast
2
Armor
Bronze Hard Skin, 9PD, 3ED, resistant
18
Combat Skill Levels
Strike, +2 OCV
4
0
Theosophical Science
Characteristics
Intelligence +25
0
Characteristics
Ego +5
0
Characteristics
Presence +5
0
Engineering!
Skill is 17-
12
Science!
Skill is 17-
12
Systems Operations
Skill is 17-
3
Variable Power Pool
Gadget Pool: 23 AP Pool.
23
control cost: All have Focus limitation (at least -1/2); Engineering! to change in com
7
Combat Skill Levels
Scientific study of combat gives 1 skill level with Strike, Disarm and Grab
3
Vehicles
Vehicles
44 Points to Vehicles
44
Combat Driving
12-
3
Combat Piloting
12-
3
Medical Skills
0
Deduction
Skill is 17-
3
Conversation
Skill is 12-
3
Forensic Medicine
Skill is 17-
3
Paramedics
Skill is 17-
3
Surgeon
Skill is 17-
3
Skill Levels
1 skill level with Conversaton, Deduction and Surgeon
3
Characteristics
Intelligence +5
0
Reputation
Brilliant Surgeon, +1, all doctors, 14-
2
Vast Gold Reserves
Money
Wealth ($5 million/yr in 2002 dollars)
10
Vehciles & Bases
5 points towards vehicles and bases
5
Extra-D Movement
Time travel to any point in history. OAF, Bulky, Arrangement (-1 3/4), 4 charges (-1), Requires Skill Roll at -3 (-1/4), Concentration 1/2 DCV (-1/4) Extra Time 1 Min (-1 1/2)
10


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