Anyway, this weeks musings is on personal campaigns. What's most idiosyncratic campaign you've ever been in?
By that I don't necessarily mean 'weird', though it could be. I also don't mean how any campaign has to have come from a particular GM and a particular group of players. I mean a campaign whose premises you think could only have originated from that particular GM. Ideally the campaign would also reveal something about them to the players.
For me this is pretty clearly David Twiddy's Pendragon campaign. You can read the whole thing here but the idea, in brief, was that in the time after Merlin's disappearance from Camelot Arthur became obsessed with finding reliable methods of divining the will of God. A learned rabbi entered the court with a plan to head to the lands beyond the horizon where he might secure the Urim & Thummim so that they might be returned to Camelot and serve that purpose. Our knights were tasked as his defenders in this, and we were being opposed by a group of Freemason Knights (commanded by the Knight of the Black and White Eagle). Our voyage west did not bring us to the Americas but to an island chain whose layout and the passages between them mirrored the kabbalah tree of life, so that as we traveled from island to island we were actually approaching the realms of the supernals and the very edge of creation. At the end of our quest, while we were denied the physical objects we sought, we had achieved Galahad-like purity and were able to literally dance on the rim of the world.
It was a really fun campaign, but I just cannot conceive of anyone other than Dave developing the ideas behind it or being brave/mad enough to carry it off. I still remember his being vaguely disappointed when both Tom and I grasped immediately what the island chain was and what it symbolized based on dropping a single name, but I hope (at least) that was his only moment of disappointment in an outstanding, idiosyncratic performance.
That's mine. What was yours?