15: Characters in Champions
I had promised myself that I would work out all four of the
main main movie heroes in HERO terms for today’s post but it just didn’t
happen. I should, heaven knows, but I’m too close to deadline and just don’t
have the energy. This is why if I were to run a HERO game it would be in
something like this where I only had to build one villain every two months.
More specifically I get to the skills system and come to a
screeching halt. I prefer my skill systems to cap out at 20 or so skills,
seeing anything past that as skills being too specific or trying to cover too
many genres. HERO has a lot more than that, plus things like their skill based
martial arts by maneuver, defensive actions and so on. The costs are weighted
so much to combat as to be, at least to me, comic. It’s cheaper to be an
un-paralleled surgeon than a modestly good martial artist, and being a really
good martial artist has to cost as much as being a potent superhuman, in the
name of balance. There are reasons why I don’t use the system. Think I need someone to run a good yearlong
HERO game for me to see why it’s so beloved. I get the rules, I can model powers,
arrange point balances, etc. but I just don’t understand why.
In any event, here are two of the four heroes. And with all
the grousing I’ve done lately about Star Trek no points for guessing what I’m
up to next month.
Captain Nostalgia
#
|
Cost
|
Disadvantages
|
315
|
||
Stats
|
Distinctive features: Eugenically bred concealable,
reaction, uncommon senses
|
10
|
|||
STR
|
15
|
5
|
Hunted by 23rd C Nazis
|
20
|
|
DEX
|
14
|
12
|
Psyche Lim: Code v. Killing
|
20
|
|
CON
|
28
|
54
|
Psyche Lim: will do anything to prevent his future from
occuring
|
20
|
|
BODY
|
14
|
8
|
Psyche Lim: Perpetual Optimist
|
10
|
|
INT
|
18
|
8
|
Secret Identity
|
15
|
|
EGO
|
18
|
16
|
Suceptibility: Chronal Disruptions - ucommon, 1d6/min
|
5
|
|
PRE
|
18
|
8
|
Unluck: 1d6
|
5
|
|
COM
|
14
|
2
|
Vulnerability: x2 damage from chronal attacks
|
10
|
|
PD
|
5
|
2
|
|||
ED
|
6
|
0
|
|||
SPD
|
3
|
6
|
|||
REC
|
9
|
0
|
|||
END
|
56
|
0
|
|||
STUN
|
36
|
0
|
Base points
|
315
|
|
Skills, Powers, Etc.
|
Description
|
Cost
|
|||
Gravity Gear
|
|||||
Multipower
|
Gravity Skinsuit (IIF -1/4) 10 AP. One fuel charge of 1 6
hours (+0)
|
8
|
|||
1) Density Increase
|
Increased Personal Gravity.
|
1
|
|||
2) Clinging
|
Up to normal strength
|
1
|
|||
3) Flight
|
5" air speed
|
1
|
|||
4) Force Field
|
gravity flux, 6PD 4ED
|
1
|
|||
Multipower
|
Gravity Pistol: OAF (-1), 38] AP
|
19
|
|||
1) Change Envrion
|
High Gravity: 4", -3 DCV Personal Immunity, 3 charges
of 1 turn
|
1
|
|||
2) Drain
|
2.5d6 vs. STR, Ranged, 16 charges
|
2
|
|||
3) Energy Blast
|
4d6 vs. PD, double knockback, 6 charges
|
1
|
|||
4) Entangle
|
3d6 body, 3 DEF, takes no damage from Energy, 16 charges
|
2
|
|||
5) Telekinesis
|
26 STR, 8 charges of 1 turn
|
2
|
|||
Flight
|
8", additional x2 NCV, OAF Gravity Pack, 1 fuel
charge of 6 hours
|
11
|
|||
0
|
|||||
Time Travel
|
|||||
Multipower
|
Control Unit (OIF -1/2)
|
33
|
|||
1) Duplication
|
one 250 pt. duplicate, 2 charges of 1 minute (-3/4)
|
2
|
|||
2) Extra-D Movement
|
Time travel, any time, limited locations , 6 charges
|
2
|
|||
3) Healing
|
5d6 simplified healing, self only, 12 charges
|
2
|
|||
4) Transform
|
3d6, create useful tools, 3 charges
|
1
|
|||
Teleportation
|
5" range, position shift, OIF Control Unit (-1/2)
|
10
|
|||
Eugenic Breeding
|
|||||
Characteristics
|
endurance +15
|
0
|
|||
Characteristics
|
Body +4
|
0
|
|||
Life Support
|
Extended breathing 1, Diminished eating 1, Diminished
sleeping 1,
|
3
|
|||
Life Support
|
Immune to terrestrial diseases and biowarfare agents, 14-
activation
|
7
|
|||
0
|
|||||
Historian
|
|||||
KS: 20th/21st C History
|
Skill roll is 19-
|
9
|
|||
Clairscentience
|
Sight and Hearing, past and future, requires Historian
roll (-1/4), only for thing in historical record (-1), Extra time - 1 Min (-1
1/2), Concentration 1/2 DCV (-1/4), Restrainable (skingraft computer -1/4)
|
16
|
|||
UberJaager Training
|
0
|
||||
Characteristics
|
Ego +5
|
0
|
|||
Characteristics
|
Presence +5
|
0
|
|||
Enhanced Norm Sight
|
Analyze, Rapid, +2 PER
|
10
|
|||
Detect Emotion/Lies
|
Class of Things, Discriminatory, must see face/body
|
5
|
|||
Mental Defense
|
2 pts, 5 with ego
|
2
|
|||
Telepathy
|
8d8, no range (-1/2) Extra Time - 1 turn (-1 1/4),
concentration 0 DCV throughout (-1), 2 charges (-1 1/2)
|
6
|
|||
Analyze
|
13-
|
3
|
|||
Combat Skill Levels
|
With Uberjaager Training +1
|
3
|
|||
Combat Skill Levels
|
with Gravity Pistol, +1
|
3
|
|||
Detective!
|
13-
|
12
|
|||
Stealth
|
12-
|
3
|
|||
Defensive Maneuver
|
Level I
|
3
|
|||
Martial Arts
|
Uberjaager Training - Martial Strike, Defensive Strike
|
9
|
Doc Toltec
Cost
|
Disadvantages
|
300
|
|||
Stats
|
Psyche Lim: Cannot Harm Innocents
|
15
|
|||
STR
|
18
|
8
|
Psyche Lim: Code of Honor (gentleman's)
|
20
|
|
DEX
|
14
|
12
|
Psyche Lim: Overconfidence
|
15
|
|
CON
|
15
|
15
|
Rivalry: Romantic w/ Doctor Robinson
|
5
|
|
BODY
|
13
|
6
|
Distinctive Features (Bronze Skin)
|
10
|
|
INT
|
38
|
28
|
Hunted: Chicago Mobs - as powerful, PC has public ID, 8-
|
15
|
|
EGO
|
13
|
6
|
Social Limitation: Public ID
|
15
|
|
PRE
|
15
|
5
|
Social Limitation: Atlantean Mores (8-, minor)
|
5
|
|
COM
|
12
|
1
|
Base4 Points
|
200
|
|
PD
|
7
|
3
|
|||
ED
|
8
|
5
|
|||
SPD
|
3
|
6
|
|||
REC
|
7
|
0
|
|||
END
|
30
|
0
|
|||
STUN
|
30
|
0
|
|||
Skills, Powers, Etc.
|
Description
|
Cost
|
|||
Bronze Hard Skin
|
|||||
Multipower
|
Bronze Hard Skin, 23 AP
|
23
|
|||
1) HTH Attack
|
+3d6 damage, 0 end cost
|
1
|
|||
2) Missile Reflection
|
Up to Bullets/Shrapnel, usable at 1 hex range
|
2
|
|||
3) Force Wall
|
1" wall, 9 PD/0ED, using his body to block a blast
|
2
|
|||
Armor
|
Bronze Hard Skin, 9PD, 3ED, resistant
|
18
|
|||
Combat Skill Levels
|
Strike, +2 OCV
|
4
|
|||
0
|
|||||
Theosophical Science
|
|||||
Characteristics
|
Intelligence +25
|
0
|
|||
Characteristics
|
Ego +5
|
0
|
|||
Characteristics
|
Presence +5
|
0
|
|||
Engineering!
|
Skill is 17-
|
12
|
|||
Science!
|
Skill is 17-
|
12
|
|||
Systems Operations
|
Skill is 17-
|
3
|
|||
Variable Power Pool
|
Gadget Pool: 23 AP Pool.
|
23
|
|||
control cost: All have Focus limitation (at least -1/2);
Engineering! to change in com
|
7
|
||||
Combat Skill Levels
|
Scientific study of combat gives 1 skill level with
Strike, Disarm and Grab
|
3
|
|||
Vehicles
|
|||||
Vehicles
|
44 Points to Vehicles
|
44
|
|||
Combat Driving
|
12-
|
3
|
|||
Combat Piloting
|
12-
|
3
|
|||
Medical Skills
|
0
|
||||
Deduction
|
Skill is 17-
|
3
|
|||
Conversation
|
Skill is 12-
|
3
|
|||
Forensic Medicine
|
Skill is 17-
|
3
|
|||
Paramedics
|
Skill is 17-
|
3
|
|||
Surgeon
|
Skill is 17-
|
3
|
|||
Skill Levels
|
1 skill level with Conversaton, Deduction and Surgeon
|
3
|
|||
Characteristics
|
Intelligence +5
|
0
|
|||
Reputation
|
Brilliant Surgeon, +1, all doctors, 14-
|
2
|
|||
Vast Gold Reserves
|
|||||
Money
|
Wealth ($5 million/yr in 2002 dollars)
|
10
|
|||
Vehciles & Bases
|
5 points towards vehicles and bases
|
5
|
|||
Extra-D Movement
|
Time travel to any point in history. OAF, Bulky,
Arrangement (-1 3/4), 4 charges (-1), Requires Skill Roll at -3 (-1/4),
Concentration 1/2 DCV (-1/4) Extra Time 1 Min (-1 1/2)
|
10
|
No comments:
Post a Comment