10: Maris Ue
Synopsis: The Carter is hit with a blast of energy inside
the nebula, knocking Bernie into a coma. He is replaced at helm by a new Lt. -
Maris Ue - as the Carter is sent by Star Fleet to a diplomatic mission of vital
import: convincing a race inside the nebula to turn from the Klingons - before
the Klingons attack! The mission goes badly, but Lt. Maris saves the day at
every major juncture. Actually, she's an energy being feeding on the skills and
emotional highs & lows, and can best be defeated by convincing her she is
just a voyeur & parasite. Some
signaling needs to be done that players can expect one of their PCs to be
sidelined relatively early in the scenario.
The Hook is a scene in the nebula, where the Carter contiues
its mapping, scans & probes. A sudden flash of energy penetrates the
shields, shorting out Bernie's console and damaging his arm. He’s rushed to
sick bay; Maris takes his station. Nebula scans shows shadows that might be
Klingon ships. (Vessels Maris has 'eaten', but she is warping the Carter's
ability to find them.) Bernie is in a virtual coma, but his wounds aren't all
that bad.
Opening credits, captains log discussing hours of Klingon
hunting. Plot Turn 1: Lt. Sigfried, with Maris' help, gets a communication from
Starfleet directing them to Chimiset II, nearby. Chimiset holds an independent
Anuzi colony (Sakhet's initial diplomatic triumph was an Anuzi treaty);
Starfleet wants their aid in the nebula, Sakhet must make it happen. They also learn Chimiset II has ruins that match
human architecture!
If anyone looks into Maris, they'll find her records in the
computer - an engineer turned pilot, who came on board at New Spain. Lt. Selzo
is unfocused, but praises Maris for her work on improving the computer
core. Likewise, Sigfried is unfocused
after Maris helped him with the message - both under her spell. Maris has a
Cuckoo-like ability to fit in, but she must modify the physical records. We
introduce new crew every game, so I don't expect the PCs to notice. Also in
engineering, Cmdr Fraiser will have a Lysestrata virus relapse and fall into a
coma (his worst fear is his health); Dr. Mark will find the strain may reappear
in those who were most hurt before. A check on Rossad, will find him in similar
comatose condition, but without the blood pressure symptoms. The players might
see this as a way to remove Jay's PCs.
I know that Dr. Knox will drag some of PCs down to the ruins
for Pinch 1 - these are her obsession after all. Lt. Maris will arrange to come
along, claiming an interest in the field. The ruins will not appear terran to
Knox, but Maris will point out several subtle counter-indicators. Knox has a
wicked high Willpower, so I can expect that Maris will have to fall back on her
other plan (just as she did with Bernie, Fraiser & Rossad) - worst
nightmare. Knox had been trapped in a cave while doing research in Uzbekistan,
so the tunnel will collapse on her and another Federation alien from the
delegation. Prompt action by the others will rescue them, but for now she's in
a coma…just like the others.
The injured people will be beamed to the Carter, Maris in
tow. Once there she'll undercut Dr. Mark's skills with xeno-medicine, stepping
in to save the alien patient with a cardio-stimulation guess (just as Alyssa
did in her youth, setting her course for xeno-med). After this Bernie will moan
Maris' name in his sleep, kicking out another of Dr. Mark's slats. The
Difficulty to overcome the effect is higher than Elissa can roll, so she'll be
listless and ineffective for some time.
In Engineering the sensor array is still not picking up the
Klingons until Maris turns up and offers to help. That does it, undercutting
Fujita's expertise & draining her confidence. Maris is also aiming for
T'Prin (whose emotional high is helping a famous Vulcan scientist with a sensor
enhancement,) but the Vulcan mind resists. Meanwhile, Pelski will be approached
by a depressed Dr. Raven - she will reveal that she's planning to leave Star
Fleet because her skills aren't up to the task. Why, if Lt. Maris hadn't turned
up she would have lost an entire line of experiments needed to save Rossad
& Fraiser. After this we'll cut back to the planet: Capt. Sakhet has been making
some headway in negotiations but has been fairly well sequestered. The Anuzi
she is used to are fussy and detail oriented, but these are also angry. Sakhet
gets a break when the Anuzi storm out of the meeting again. I expect some
bringing up to date and perhaps new orders to the crew. All of this is the
Midpoint, as we have enough people affected to figure out what's going on.
Sensing this, Maris has a Klingon ship under her control
warp in to attack - useful if someone is coming to question her. This conflict
is Pinch 2, and in it Maris will make two things happen: Funk will face an
explosive decompression (as he has before) and T'Prin will deal with rerouting
a system where losing her balance would causing a toxic gas plume (the reason
for her black mark with the Vulcan fleet).
Ideally Pelski will be in command of the ship with Sakhet on the planet
and Funk dealing with the decompression.
Plot Turn 2 is when things go insane: Maris appears both on
the planet and on the bridge, which should remove all doubts for the players.
She'll take command of the ship, if need be revealing that she's actually a
Captain in intelligence and whoever resists will face a count martial (ideally
Pelski, whose greatest moment was joining the Academy) to defeat the Klingons.
On the planet Maris will arrive with the Anuzi so Sakhet can hear the aliens
commend this worthy Star Fleet Officer who helped secure the treaty - as more
Klingon ships appear in the sky (Sakhet hates Klingon gunboat diplomacy). All
Sakhet has to do is sign the treaty Maris negotiated and the Klingons will
lose…. Cue the Willpower check.
I don't honestly know if we'll get anywhere near this point
before we hit the Resolution. If we do, the players will have to ID what Maris
is and find a way to drive her off. As an energy being attacks might
destabilize her but they won't hurt her, and she will adapt to them quickly,
letting her out-fight Coy Mahn after a few seconds if it comes to that. The
best method for handling her is talk: her weakness is her personal insecurity -
she isn't good herself, she steals it from others. In a classic episode of Trek
this is the captain's job, but anyone who isn't controlled can join in,
hammering both her forms as they watch her become less poised and beautiful
before disappearing. When she goes, all of the aliens & effects of her
actions vanish. The ruins on the planet turn out to be what's left of her
homeworld world and the Klingon ships are derelicts, Maris' old victims.
If no one has resisted her Dr. Knox will wake up, having
overcome the effect with her very high willpower and focused nature. In
addition, anyone who hasn't been affected can snap others out with a positive
emotional jolt - high praise, reminding them of past successes, or in the case
of Pelski & Raven, a smooch. They might wake Rossad to as a deus ex
machina.
No comments:
Post a Comment