These are an attempt to pull together some simple rules
mods that uild on Monkey House Games’ Villains and Vigilantes in a way that
fits with the original game’s ideas.
2.6 A-B Basic Hits and Agility Modifier
Using weight as a mechanical underpinning as always been
one of my favorite aspects of V&V, but it causes problems when powers allow
height and weight changes. To mitigate these problems rather than recalculating
you can consult the attached chart and
1)
Increase carry cap by Weight Multiple
2)
Increase the number of phases between actions
from 15 to the Initiative Interval, so the larger character acts less often.
3)
Start dividing any damage done to the character
by the damage divisor, with results less than .5 points reduced to 0. This
mirrors the increased durability without recalculating Hit Points
height X | weight x | Init Interval | dam divisor | Avg Ht |
1.15 | 1.5 | 16 | 1.25 | 6 Ft, 7 i |
1.25 | 2 | 17 | 1.75 | 7 Ft, 2 i |
1.45 | 3 | 18 | 2 | 8 Ft, 4 i |
1.6 | 4 | 18 | 3 | 9 Ft, 2 i |
1.71 | 5 | 19 | 3.5 | 9 Ft, 10 i |
1.82 | 6 | 20 | 3.5 | 10 Ft, 6 i |
1.91 | 7 | 20 | 3.5 | 11 Ft, 0 i |
2 | 8 | 20 | 4 | 11 Ft, 6 i |
2.08 | 9 | 21 | 4.5 | 11 Ft, 11i |
2.15 | 10 | 21 | 5 | 12 Ft, 4 i |
2.23 | 11 | 22 | 5.5 | 12 Ft, 9 i |
2.3 | 12 | 22 | 6 | 13 Ft, 3 i |
2.35 | 13 | 23 | 6.5 | 13 Ft, 6 i |
2.41 | 14 | 23 | 7 | 13 Ft, 10i |
2.62 | 18 | 23 | 9 | 15 Ft, 1 i |
3 | 27 | 25 | 10 | 17 Ft, 3 i |
3.5 | 43 | 27 | 15 | 20 Ft, 2 i |
4 | 64 | 27 | 20 | 23 Ft |
4.5 | 91 | 29 | 25 | 25 Ft, 11i |
5 | 125 | 29 | 30 | 28 Ft, 9 i |
5.5 | 166 | 29 | 35 | 31 Ft, 8 i |
6 | 216 | 31 | 40 | 34 Ft, 6 i |
6.5 | 275 | 31 | 45 | 37 Ft, 5 i |
7 | 343 | 33 | 50 | 40 Ft, 3 i |
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