There will likely be lots of Monster Stat Blocks in my future, but here goes
Skeletons (Level 1)
Number appearing: 3-12 (3-30 if in spawning point)
AC 12; HP 4; Move 40’ per round
Attacks are +0 to hit with weapon, damage 3 per hit.
Morale: 12
Specials: Turn as Skeletons; standard undead defenses (but see Drowned Ones,
below)
Skeletons are either animated dead under the control of a
Magic-User or Cleric – in which case they are mindless, programmed automatons
with full Undead defenses – or are ‘Drowned Ones’ – those who died in water and
were not recovered and given last rites. 1 in 10 such people will rise with parts
of their personality intact and a deep burning anger at the living. These are
still immune to sleep spells but have enough of a personality to be charmed.
Skeletons arm themselves with weapons and shields, and their AC comes \ from
their lack of vulnerable spots and their parrying speed.
Ogres (Level 4)
Number appearing: 1-6 (or 2-12 in lair)
AC 14; HP 17; Move 30’ per round
Attacks are +3 to hit with their clubs or axes; damage 12 per hit.
Morale: 10
Specials: On a roll of 18+ the target is also tossed back 5 or 10 feet. No
extra damage done, but repositioning.
Specials: On a roll of 1-3, the target must save vs. Wands or take 1 pt damage
from shrapnel caused by the miss.
Ogres stand 8-10 feet tall and are the age category between
orc and Hill Giant. They have outgrown the perpetual anger of Orcs but replaced
it with a ravenous hunger as they are growing rapidly. They have lost none of
the weapons skills they learned as orcs, but their perpetual hunger makes them
appear dim witted in anything other than ambushing food.
Pledged Dead (Level 2*)
Number appearing: 1-8
AC 11; HP 10; Move 40’ per round
Attacks are +1 to hit with their spectral swords or maces, damage 6 per hit.
Morale: 12
Specials: Require magic to hit (any enchanted item can strike them for 1 point
of damage).
Specials: Turn as Zombies. Immediately dispelled if corpses disrupted. Must
stay within 1000’ of place of death.
Specials: On a roll of 1-3, Target must save vs. Petrification or shy back 5’
feet from the ghostly presence.
Pledged Dead are servants of the Gods of Humanity, albeit
limited ones. People who had pledged their loyalty to the church in life can
have those pledged continued after death by a Cleric of 5th level or
greater placing a holy symbol on the chest of their corpse (which must still be
roughly where it died). This releases a semi-corporeal spirit that will follow
the orders of any cleric of the human gods who issues them tasks. Thy can’t
leave the vicinity of their death.
Ogres (Level 4)
Number appearing: 1-6 (or 2-12 in lair)
AC 14; HP 17; Move 30’ per round
Attacks are +3 to hit with their clubs or axes; damage 12 per hit.
Morale: 10
Specials: On a roll of 18+ the target is also tossed back 5 or 10 feet. No
extra damage done, but repositioning.
Specials: On a roll of 1-3, the target must save vs. Wands or take 1 pt damage
from shrapnel caused by the miss.
Ogres stand 8-10 feet tall and are the age category between
orc and Hill Giant. They have outgrown the perpetual anger
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