8: Gamma One
the Carter, in the face of mounting threats from the
Klingon/Orion and now Terabian alliance, re-enters the Burning Nebula to
discover a staging area planet that not only houses Klingons and Orion
Syndicate members, but also the Gamma I survivors *and* remnants of the Silicon
Empire. Everything comes to a head in this season finale!
Hook
The Carter bursts back into the 23rd century through a
separate subspace rift after an incredibly harrowing trip through time Almost
immediately upon their return they detect two things: synchronization from the
buoys indicating that the 13 weeks have passed and the radiation of a destroyed
warp core reaching them from nearby.
Investigating that reveals the remnants of a not overly advanced ship
that was destroyed by superior firepower, as well as a distant lifepod that
still holds some survivors.
Those people turn out to be Betazeds, and they say their
ship was destroyed by Terabains! For added problems, their lifepod is damaged,
and the only thing holding it together is their shields (Betazeds don’t yet
have transporters). Hence, the Carter has to pick them up, as they can’t drop
their shields for transport.
Plot Turn 1
This is an information gathering scene, in which the Carter
finds out where they are (Still in the same sector, thankfully) and what’s been
happening. The following information becomes available and is corroborated from
various sources
1) The Carter was missing, but not presumed dead as yet
(Star Fleet has a minimum of 1 year on that…). The Carter was last reported in
the Sin Expanse, but given current events they have only re-routed some small
ships into the area while posting a general alert for other ships.
2) The presence of the Betazed crewmember got the Betazeds
involved, they have been sending out ships for additional searching, and for
additional patrols.
3) The Betazed are still dealing with Terabian
revenge/terrorist cells, and the leader of one was broken out of jail by the
same Orion who was involved in the Attack on the Sagan in Ep 1
4) The Klingons have stepped up their raids on the space
lanes around these parts, stretching Fed resources even thinner, but the raid that
destroyed the Betazed ship didn’t follow Klingon tactics, and the flight
recorder/crew interview shows why – it was Terabians!
5) Analysis of the Attack pattern leads one to believe that
the Klingons, at least, are attacking from within the Burning Nebula. (Really
skilled rolls or good questions will reveal that the likely center is near
where the Gamma I should be.)
The obvious thing for the Carter to do is to head into the
Nebula and find the source of those attacks. The Mowbery would go, but it lacks
the sensor suite and is on picket duty regardless. The Aerie is on its way, but
it was quite distant. The Commonwealth is guarding Terabia. Other than much
less defensible ships, the Carter is it for the time being.
Pinch 1
The Carter makes its return to the Burning Nebula, this time
with fewer constraints on their speed and course of action. It should still be
a creepy place, including the sudden static as subspace radio dies upon entry.
The clouds loom ominously, and anywhere could house a Klingon or Orion vessel.
The theory that the Orions have a map of the nebula is a good one, but wrong –
what the Klingon ships have is a retro-fitted Champollion sensor suite that
lets them navigate the nebula with fewer hazards, something the Carter
currently lacks. Regardless the threat does not come from a Klingon ship, but
from a tracking mine field, set as a defensive barrier by the Klingons, which
the carter might or might not stumble into. The mines are actually lurking
torpedos, which if the Carter gets too close too will lock on and launch at
them at a high warp.
Again this should feel like a submarine sequence (hence, the
mine field) and tests will include sensors, helm control, tactical and maybe
science. There’s a proto-star nearby and
the Carter’s shield will hold against it longer than the mines will, and the
Carter could dive into that to destroy them. There’s also one of the non-sensor
fields, which the Carter could use to break the torpedo lock. Regardless, once
through the mine field the Carter will discover…
Midpoint
…A world that had 4 Klingon ships in orbit, and a moon that
isn’t actually a moon – it’s a hollow, silicate dodecahedron, not that the
carter can immediately see that because the structure is clouded by particulate
matter from the nebula, and is leaving behind a void ring in the nebula. There
is also a strong energy signature between the planet and the moon coming from a
building which, to no one’s surprise, looks like one of the buildings from the
Easter Egg World. There are smaller such constructions at other places on the
water-less world. Also, near one of the buildings is the remains of the Gamma I
crew ship! Good heavens! What are the odds! And what else could go wrong? Oh,
the dodecahedron, once stronger analysis is done, is seen to be creating ships
out of thin air! What the hell!?!
Now the Carter has to figure out how to get to the Gamma I
remains, find out what the Klingons are doing and somehow deny them this,
without getting their butt’s kicked.
Pinch 2
I leave it to the ingenuity of the players as to how to get
past the Klingon ships without alerting them. I think they might be able to
boost a transporter beam, lure in some photon mines, or do something else
equally clever. The trick is to make it feel dangerous – or if they totally
flub up make it actually dangerous and they have to run away and try something
else.
Plot Turn 2
However the players get there, they will end up at the
airlock to the Gamma I Survivor’s building. There they will discover that the
small, hardy band of survivors has thus far avoided detection, in part because
the Klingons don’t care, and in part because the tunnels under the complex
massively complicated
It’s also clear that the Orions have somehow mastered some
of the silicon empire machines, some of which function as replicators. The
Gamma I people have survived on a limited diet of what they figured out to feed
into the machines to get back, and the system is kinds icky to watch, as the
replication looks like sand flowing in reverse to form the item requested. The
Orions might or might not have mastered this technology (which is imbedded all
throughout the planet and not small in any case), but they have learned to use
the big part – the dodecahedron is a ship construction device, which the
Klingons are now using the replicate a fleet from the small number of ships that
they originally had with them.
Resolution
The Carter and crew might just decide to get the Gamma I
survivors and get out of dodge with this information, but more likely they’ll
try to sabotage the process. I’ll leave them to determine how.
There are any number of options here, including making use
of the replicators with the Gamma I people to create useful gear, somehow using
telepathy to override the ship creation process the Klingons are using
(remember that the silicon empire stuff is psi-sensitive, discovered in Ep 3).
My Players modified some probes into anti-matter torpedoes
and fled, launching a spread of torpedoes back into the dodecahedron at a
critical moment and then outrunning the blast. Yours may come up with something
sneakier or more blowy-uppy. Unlike the TV sho you have a big special effects
budget and sometimes it’s worth trotting out.
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