9: Stellar Nursery
The Carter, in its search for Dr. Knox's slowboats has
finished its survey of the Virtuous Sector, and the ship has started doing the
long slow survey of the more widely spaced targets in and around the Burning
Nebula. Star Fleet has also asked that the Carter assist the Sagan Observatory
in its research. Sagan has requested that the Carter - which just finished
checking a lifeless, overheated Venus-like planet - add a week or so to its
route to get some readings on a stellar nursery inside the nebula. Again, there
will be a Captain's Log for Asha that explains all this.
Synopsis: The Carter's investigation of a protostar cluster
surrounded by an active cometary field is interrupted by the discovery of a
severely damaged ship, and then several more destroyed ships. Further studies
reveal that the stars in the system are a space-based energy race in the
process of spawning their next generation. My hope here is to transition from
the PCs fretting over a ship-destroying enemy to survival at being present in an
awe inspiring event. I've done plenty with the politics and threats of space -
let's go for some good old fashion awe.
The Hook comes after some time for sensor rolls, science
rolls & strange readings on the stars which are connected by strands of stellar
matter, and learning Sagan's star maps are off. Lt. Sigfried - NPC comm officer
- distracts them fromm this line of inquiry by locating a distress signal on
the cluster's periphery. Once it’s cleaned up, they find the distress signal is
in heavily accented 20th century Spanish! A slowboat? There's our Plot Turn,
time for a commercial.
The ship, Maria
Theresa, is of an unknown, primitive warp design and was crippled by powerful
plasma blasts. It is also without gravity, life support and awash with radiation
(which, in the nebula, make it impossible to detect life signs) EVA-suits are
required explore it, making this a nice Pinch, and they locate 2 survivors in
bulky space suits. When someone reaches the computer they find record of a
Klingon vessel on screen shortly before the explosion!
I expect at this point the PCs will go into full information
gathering mode. Dr. Mark will be kept busy trying to save the lives of the
survivors, Dr. Knox will no doubt be itching to talk to them but also staring
over Lt. T'Prin's shoulder as she downloads data from the ship, Lt. Fujiita
will be kept busy with Lt. Cmdr Pelski scanning the area for other Klingons
while the captain and first officer try to figure out what happened. The images
on Maria Theresa's screen are of a Klingon D5 on an attack pattern, diving in
towards the ship from a protostar (a tactic that weakens the defender's sensors
and forward shields), followed by an incredible plasma blast, then nothing.
Klingons have hidden inside this nebula before, but what the hell is it armed
with?
This brings us to the Midpoint: sensor sweeps located a
Klingon ship moving through the area at 1/8th impulse in an unsteady fashion.
The Maria Theresa design is clearly that of a medical rescue ship, and
according to either the survivors or the ships log it was looking for a missing
ship - the Vizcaya - when then Klingon's attacked. As the Carter approaches the
D5 (or perhaps just refine their sensors) it is revealed to be a blasted,
melted wreck. It drifts closer to a protostar and the Carter picks up an energy
surge as the star generates a flare that essentially reaches out and swats the
wreck, vaporizing it! If the Carter has drifted too close, they'll have to
outrun a flare of their own, but that should but the kibosh any idea that the
flares are random.
Hopefully they turn their analysis back to the stars, the
science team is able to confirm that these aren't normal stars - they are
massive energy beings! And those bands of stellar matter are actually the
beings life essence & experiences being shared among the group.
Essentially, the stars are breeding! And in Pinch 2 they are hit with a moral
dilemma: there is obviously something wrong, and if no one else takes up the
call, ships biologist Lt. Raven begins stressing that they get involved (while
Lt. Sigfried, ships voice of prudence, take the opposite side of watching from
a safe distance). Conflict in the staff meeting!
Unless the players decide to quit the scene entirely, they
will locate the problem: the Vizcaya wreckage is trapped in one of the
connective energy strands and something about it (dilithium in the warp core)
has poisoned the connection. That's our second Plot Turn. The whole cluster is
at risk if they don't break off the union, but the two sentient stars and their
dozens of offspring will certainly die if they do before the blockage is
cleared. The Carter has to act as a midwife to the birth of a new generation of
stellar energy beings - all of which are confused, in pain and capable of
obliterating the ship if they make the wrong move.
From here, again, it's entirely the PCs' show. They can try
communicating with the stars, try to get close enough to tractor beam the
Vizcaya out, try to 'operate' on the blockage with phasers from a distance or
force the separation - killing the two sick ones to save the rest. Or they may
come up with something else. I'm happy with how this worked out in my head, as
a wondrous rescue mission. It ultimately feels more like a TNG episode than one
from the original show, but part of that is that Krik never had such an effects
budget.
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