Given the de-emphasized guns in our initial campaign frame I don't expect many of these to see use at the start, but they;re good to give an idea of what the campaign could have.
Nobody Gets Away: When you are chasing after an opponent you are almost impossible to lose. Each shtick gives +3 Mind roll to follow someone. Add the outcome your next Action Skill use, so you can either chase more or end this with a good shot.
Pistol Whipping: Your weapons are almost an extension of your own arms: they are deadly in your grasp whatever the situation. You can Pistol whip an opponent using your Guns skill at –2 (or no modifier with the second Shtick).
The Quip: You know a particular witticism, sarcastic remark, or cool quote to add insult to injury (and vice versa), a sort of “trademark”. It must be a short, catchy sentence. Once each game session you may spend one shot saying The Quip to invoke one of the following (chosen when used):
1) The target can’t use his toughness to reduce the damage.
2) You automatically hit your target. Damage is base damage of your weapon; Outcome is considered to be 0 + the difference between your AV and target’s DV as if you had actually fired (apply all modifiers and yes, even if Outcome is negative you still hit). You may spend a Fortune die to add to Outcome.
You can’t have more than one Quip, you can only use it once per session, and it only modifies your Guns attacks.
Signature Weapon: As per FS Rulebook.
Slo Mo: If you have a higher Initiative than your opponents, they can’t make Active Dodges against your Guns attacks until their respective first Shots come up.'
Trenchcoat Effect: For every level of this shtick, you can negate concealability ratings for 2 pistols or one larger gun. This shtick can only be used with a trenchcoat/duster/long opera cape long enough to realistically (more or less) hide the weapon(s) and at least come to the PC’s mid-thigh. No more than 2 Shticks can be spent on this Trenchcoat Effect.
Zen Marksmanship: Each shtick in Zen Marksmanship lets you aim three shots beyond the three normal shot limit with full benefits.