Before we start listing out the various future Gun models
here are the basic terms for guns
·
Small Handgun: 8 damage
·
Medium Handgun: 9 damage
·
Big Handgun: 10 damage
·
Really Big Handgun: 11 damage
·
BFG: 12 damage
·
Small Shotgun: 10 damage
·
Combat Shotgun: 13+1 damage
·
Medium Rifle: 13 damage
·
Heavy Rifle: 13* damage
* Note that all attacks with a base damage of 13+ drop
Mooks on an outcome of 4+, but heavy rifles do that one better, dropping Mooks
with an outcome of 3+. Note that this stacks with Carnival of Carnage, but it
always requires an outcome of 3+ to drop a Mook – you can’t have CoC2 and a
Heavy Rifle and drop mooks on an outcome of 1+. Instead CoC2 means that in your
hands any gun is as good as a heavy rifle when clearing out the riff-raff.
2.1.3 Concealment
Guns have a Concealment rating. If you’re trying to hide
that you’re packing heat (a great idea given cultural memetics) you need to
make a Deceit roll. Once you have your total subtract the Concealment ratings
of all the guns and ammo you’re carrying. Anyone with a Mind score less than
that number can’t tell you’re packing. Make a single roll when you start trying
to hide the guns and the GM will note it for comparison later. You always think you’ve done a good job at
this until you get spotted, so don’t keep rerolling until you get a good roll. Trying
that gives you the original roll -2.
·
Concealment 1: Small handgun, handgun ammo pack.
·
Concealment 2: Medium Handgun, rifle ammo pack
·
Concealment 3: other handguns
·
Concealment 4: folding stock longarm
·
Concealment 5: other longarms
1.1.4 Capacity
This is the number of shot you can fire before you have
to reload. As a quick and easy counter-balance, capacity and reloading are
linked to concealment.
Capacity is equal to 6* Concealment for most guns, or 9
for really big handguns& combat shotguns and 6 BFGs & shotguns. This
means big handguns have the ‘best’ balance between damage, concealment and
capacity in the handgun arena, but every gun has some advantage.
Reloading takes a number of shots equal to the guns Concealment. Bigger, more damaging weapons take longer.
Blame it on future gun tech, and that the guns have airtight seals and designs
that let them fire in vacuum. Plus it makes smaller guns more attractive.
2.1.5: Guns of the Future:
With these rules in place I’ll leave it to any
gun-toating PC to care about the specifics (such as a Callahan Full-bore Auto-lock. Customized trigger, double cartridge,
thorough gauge, aka Vera) and I’ll write them up here. The first of which is a
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