Trickshot trusted some interesting people and funded an
interesting project. The lower part of this column in the Conspyramid definitely
tells its own Cohen Brothers story of bad decision making, but it is linked
enough to the Buzzard’s Boys nodes for them to be part of a single narrative.
Level Three Node: Top Asset Runner and Asset
Vindicator and Vibron: Madge Eagleton was Alexander’s best
post villain recruit. Vindicator, burned by the mob and now a free agent, saw Alexander’s
sincerity and took a chance. She changed sides and started running assets for
Alexander’s organization – she’s charismatic and perceptive as hell and made it
work for a while. Unfortunately for Mr. Alexander her morals are still very
loose, has an ‘victory at all costs’ mindset, so her assets have freer rein
than they ought. (if you want, make her pistol have a paralysis setting like
Bandit’s, which makes her more of a threat to the PCs).
Recently added minor hero Jeffery “Vibron” Mathers as an
asset. In a happier story his innocence would have saved her. Instead she’s
spending more time in bed with him than doing her job and then making cocky decisions
– such as the Bandit op that netted Madge her disintegration pistol - to keep
him engaged. Mathers is young, brilliant and self-centered; how this plays out
is anyone’s guess.
* Increase Vindicator’s level to 8; Vibron is unchanged
* Increase Vindicator’s A to 15 and I to 14; Vibron is
unchanged
* Give her a security clearance of 14
If the PCs are nosing around here it’s either because
they’ve back-tracked from Bandit’s bad raid through the Cross Station to the people
who ran it, or because they’ve cottoned to what’s happening with the prisoners
at Tartarus, the superhuman containment facility that’s the home base for
Psi-Phon’s Freakshow. Tartarus is where Vindicator selects possible recruits (who
have since been shipped overseas unless you add the next column to the Conspyramid).
While Alexander is comfortable playing out a lesser
charge, Eagleton isn’t – if the PCs come for her she will hit back. She’ll get
deep into MEDUSA files and do field work in disguise trying to suss out secret
IDs. She’ll send Vibron to scout out their bases and break into their computer
files. She’ll use her natural skills and charisma to approach them to look for
weaknesses. She’ll maneuver to bring Stigmata after them, or activate a bionic
cadaver program from Cross Station. She’ll free Bandit if he’s in custody and
send him to do something high profile and visible outside the country, so the
players can chase after him in a Fast and the Furious side quest to buy her
time.
If all else fails she’ll try to pick them off one at a
time and store them in the same off the books holding facility the Freakshow
would have used. In the end she’s not even above killing them.
What she won’t do is involve Alexander. She may undo
everything Alexander worked for but she won’t implicate him in attacking
super-heroes. Which means that if the PCs climb the pyramid this way they have
a better chance of catching the level 4 node unawares.
Vibron, for his part, is a bit player. He’s 22, lazy in
the way of naturally brilliant people, has an older, beautiful super-spy lover
and thinks life is just cool as all hell. It’s not until things are about to
fall apart that he’ll apply his intellect to the problem and either commit to
helping Eagleton, skip out himself or take her to a hidey hole in La Paz.
Level Two Node: Cross Station
Stigmata: John Harker was an asset runner; reporting up
through Eagleton he was in charge of Cross Station super-human creation. Cross
Station was the remnant of the MEDUSA project that Frank Kmilek mind into a
robot body, code named Stigmata. Alexander re-activated the project to see what
it could do with more advanced technology, including synthetically altering
cadaver muscles and grafting them back onto living humans and other feats
suitable for a modern Prometheus.
Harker, seeing Eagleton lose her focus over Mathers and
facing an aggressive cancer diagnosis, realized things were falling apart. He ordered
the lab to put his brain in Stigmata and promptly went chiroptera-guano nuts.
Cross Station is scrambling to decommission while the Stigmata Vampire hunts them.
This is a level two node because if the PCs find it early
they can recover quite a bit about MEDUSA, the Cross Station projects (and
people further left on the Conspyramid if they exist). Alternately, if they debrief
Harker through his vampire psychosis he’s a wealth of information.
* Increase Stigmata’s level to 3; he is a former field
agent. Increase is age to 55
* Increase I to 13.
* Harker had a Security Clearance of 17, but he can
hardly access it now!
If the players are nosing around here it’s because
Andromarkin has given up Harker as his handler, the heroes have used powers to ID
Cross Station as where his operations took place –Or– the PCs have been called
in as super heroes because there’s a freakin’ indestructible robot vampire on
the loose.
If the former. the PCs will have the Cross Station person
they’re interrogating yanked out a window and killed by the freakin’
indestructible robot vampire, which will derail their initial investigation. If
they’re present because of the freakin’ indestructible robot vampire their
search for him will be hindered by the people at Cross Station, and Eagleton,
performing a cover up as they go.
If they get in his way often enough, or if any of them
are beautiful women, Harker might decide to target them as well as his original
victims. Vindicator ultimately knows Harker well enough to direct him at the
PCs or some other target, with only a small chance that Harker will realize
she’s a beautiful woman.
Level One Node: Hotshot Deniable Asset
Bandit: Bonn Andromarkin is significantly re-tooled. The
accident did a lot of muscle and skin damage, replaced at Cross Station with
synthetically modified cadaver tissue. His Ht. Str. and Speed Bonus are ‘bionic’
muscles, his Invulnerability from bionic skin and his Heightened Expertise
comes from imbedded perfect balance and control (extend the bonus to any saves
vs. A for super-Parkour)
* Reduce level to 2: Bandit is just starting out.
If the players are nosing around here it’s because Bandit
has just committed another high profile crime. The PCs may have directly
witnessed it and failed to catch him, have been alerted by the media or called
in by their police contacts. In any event this node is meant as a likely Conspyramid
entry point – Bandit stole his super pistolsin a daring daylight raid - leaping
off the top of a bridge through the windshield of the transport van below,
rolling through the van, grabbing the carrying cases and exiting out the back
at high speed. Eagleton set this up to get herself a Disintegration Gun.
Harker set up this op and then ‘moved in’ to Stigmata so
Andromarkin is operating freelance. This means high speed, high stakes, low violence
crimes that hopefully you can string out as long as possible.
1) The pistols theft, which the PCs can’t prevent so best
to have them investigating it afterwards.
2) A second flashy crime that the PCs reach in time, but
he likely will be able to escape with the surprise of his paralysis pistol (or EA
appears, see below)
3) Another flashy crime where before the PCs can seal the
deal Ebony Angel shows up, hopefully buying Bandit time to scarper. EA has been
tracking Bandit, having him on her conspiracy board as someone who Buzzard’s organization
brought back to life in their side deal with Dracula. As usual, she’s nuts but
not far wrong.
4) A final crime where Bandit is out of tricks and the
PCs finally corner him. Of course if they catch him in an earlier crime no
harm, no foul, just move forward – though perhaps have EA show up and
accidentally free him while trying to question him.
Once he’s captured they’ll find he kept two pistols but
the remainder are gone, passed along to a buyer. Eagleton will tell Anexander
the Op went south, and Alexander will lean on Cooper to clean it up. SHARP
shows up to thank the heroes and ‘take over’ the missing gun investigation. This
shouldn’t feel like a ‘get out of here, punks’ from SHARP, but a happy hand
holding, knowing is half the battle freeze frame as the PCs pass off the boring
stuff to the cops.
This should not work – the point of having Bandit be so
annoying with his getting away is to get the players invested in him, so they
keep digging. When they do they find SHARP’s investigation is cursory at best,
but the ones doing the research just see it as not prioritizing a cold trail.
Questioning Bandit reveals that this isn’t his first action – he’s bee being
unknowingly run as an asset by MEDUSA agent. Harker slipped up and careful
questioning Andromarkin will give them enough to track back to Harker, his
recent “death in a car accident with the brain missing” and eventually Cross
Station or, if they have powers that support super-investigation, back to Cross
Station directly.
If the PCs fall for the SHARP story but you want to keep
digging into this Fiasco (Pat Pend Jason Morningstar), no problem – they get
called in for the freakin’ indestructible robot vampire and pick up at Cross
Station.
No comments:
Post a Comment