This is the space accessed by the pit in 1.14C. The pit
descends all the way to 5.8, so the PCs have to step off onto this
level from the descended rope (the players could also enter 3.10 from 3.13, the 2nd level of the woodcutters/stonecutters lift. The real backstory here is that the difficult to
access woodcutters guild space was gifted to the self-styled Queen of the
Goblin Market and her followers; with the threat of the Hobgoblins her trying
to independently court the Brotherhood made her too much of a loose cannon. One
treasure she’d carried for decades was an dragon egg. It hatched. Horror movie
scenes ensued. The woodcutter’s guild basement is lair to a red wyrmling.
3.6 a and b: The Flanking Rooms
These rooms held slickers and ear protection for the waterworks; now useful for
how they pass between levels. 3.6a has a hole overhead that leads to 1.14c, and
one directly under it that leads to 5.8. Room 3.6b is charred, with a layer of collapsed
ashy ceiling paneling hiding the collapsing state of the wood floor’s center – Save
vs. Traps or 20’ drop (2d6) to the minotaur lair below. The northwest corner is
strewn with contents of the Queen’s rucksack deemed worthless. This includes a Philter
of Love (“your first heartbreak”), a potion of longevity (“your twilight years”),
and a stone with a hole in it that, if strung on a cord and worn, gives you +1
in 6 on all gambling related rolls.
3.7: The Waterworks
This room is dominated by the wall of canal water falling down the south wall –
parts of it diverted immediately to pipes and parts running through water
wheels, that have thick leather straps connected to them running across the
room to pass through 3.8. Anyone in the room is soaked within 2 rounds, can’t
hear over the water, and must save vs. Death or be deafened for one turn after
they leave.
3.8: The Control Room
This cramped room has two pipes on the east and west walls that hide the
leather straps passing through to rooms 5.1 and 5.2, below. The North Wall is a
complex clockworks that control not just the speed and activity of the
stonecutters and woodcutters machines, but also all the waterflow throughout Lost
Galmagia. It will take clockwork manipulation and repair skill to unjam things
from their current settings, but if they do they have considerable power over
the rest of the dungeon, and a rough map of level 3 from the waterflows.
3.9: The Stoncutter’s Guild Scaffolding South
This ‘room’, like the others, are series of scaffolding around the machinery
below and through this space. It’s home to several goblin families (3
combatants, 2 non-combatants, 3 young) who don’t have anything by way of
valuables. If a fight breaks out there’s chances to fall into the machinery or
through it. This does 1d8 damage, save vs. traps for half.
3.10: The Stonecutters Guild Scaffolding North
The way between 3.9 and 3.10 are two rope bridges built for goblin weight, each
bisected by a privacy shroud. There are the same number of goblins here, and
the conditions of a fight are much the same.
3.11: The Woodcutters Guild Scaffolding South
This room is scaffolded much like 3.9 and 3.10, but this machinery is ropes on
sliding pullies hanging down that were once used to move the logs, while there
are SPINNING SAW BLADES down there. If you fall in it’s save vs. traps to avoid
2d6+3 damage (save means you grabbed a rope). This area is charred in places,
smokey, smells of burned flesh, and it’s clear something bad happened here.
3.12: The Woodcutters Guild Scaffolding North
More scaffolded and charred space, and but the machines below just move and
stack the wood, so damage is 1d4 if you miss a save (Plenty of ropes to swing
from). The threat lies at the end of the blocked passage north, the current home
of Egnistwerh, the Red Dragon wyrmling that killed and ate everyone here. He’s gorged
on goblin and sleeping, but still very deadly if woken up. His treasure pile is
everything he deemed valuable from the followers of the Queen of the Goblin
Market, but he has a dragon’s discerning eye. This includes 3000 SP in various
forms, nine pieces of carved quartz and obsidian that value at 10GP each, 10 GP
worth of scrimshaw, and complete bronze chess set with 4 extra pieces, each
piece valued at 22 SP, the whole set together sells for 100GP. Egnistweh was born
talking and playing chess.
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