Aethra Chatoyant [Magic-User 1 – apprentice of a famous master / elf-sister]; Ayleton the Cat [Familiar 1 – animal familiar / ship cat of unknown port]; Oland [Rogue 1 – Spy / personal keyword not yet defined]; Dungar [Dwarf 1 – Dwarf-raised / Treasure Hunter]; Brömm [Dwarf 1 – Dwarf-raised / Bonded Clockwork Guilds-dwarf]; Azric [Rogue 1 – Assassin / leatherworker]; Richard Stockworth [Hairfoot Halfling 1 – Satyr / Tavernkeeper & Cook]
After Brömm and Dungar take a few steps down so their
cavesense can confirm a hundred square foot room at the base of the stairs. The
explorers send Ayleton with his cat-senses down, hoping the familiar can avoid
danger. There he finds a quartet of yard long beetles, each with three glowing
red glands on their head and tail. The beetles ignore him, and he scampers back
upstairs to tell Aetha, who tells the rest of the group. They head down en
masse and, seeing no aggression from the four fire beetles, close and spike the
double doors to the east and west to control their environment. Some
exploration reveals the room was once a grand ballroom, but some storm in the
past had shoved its contents up against the south, canal-side wall. The stairs terminate
about 10’ from the north wall, with a passage behind them to hold serving staff
materials. A stream of water runs down the stair wall, the stairs, is blocked
by some debris in the room’s center and runs out the east doorway. The dwarves
are able to sense a slight incline in the room, and the group quickly conclude
that the debris against the south wall indicates a drainage ditch down there.
Digging through the debris reveals this to be correct, and
also uncovers two gold candlesticks that the dwarves value at 25 GP each. Not
bad for a first morning! Oland explores the drainage gate – some 2.5’ high and
3’ wide – and with a little oil greases it so it won’t shriek when opened,
Dungar sticks his head in to learn that the passage slopes down a little to
another space, short, with a shifting, uneven floor. Ayleton sniffs to confirm
suspicions that it’s canal water. No one wants to slide down the drainage
tunnel to see what’s there. Instead they open the westward double door and
press on in the direction of the small stream.
That room has a floor covered with a thumb thick layer of
dirt and debris, with discoloration on the wall showing the water never reached
more than a yard high, holding a half dozen, pace high by three step long stone
double desks and two equally large tables, along with a passage to the south
through which the stream continues its journey. The north west corner is boxed
off with a door, exploration of which reveals it as a garderobe, and hanging on
the north wall is a royal blue sash with gold embroidery showing the Customs
House seal. Richard Stockton immediately grabs it and proclaims himself mayor.
“What are the desks for?” Oland asks. “If this was a customs
house they’d have no end of paperwork,” Azric replies, and the group start
pillaging the desks for information by the light of the fire beetles, now five
in number, who are crawling between this room and the next. No, wait, seven…
and they are moving between the room ahead and the room behind. “Are we sure
these things are benign?” Dungar asks. “They’re bugs,” Azric responds. “If they
were gonna bite us they would have done it by now.”
The desks turn out to be a treasure trove: two account
ledgers (one for gold, one for silver) and the sacks that were the banks for
each yielding 50 GP and 400 SP; a personal journal which Azric pockets for
later, a pouch holding a key and a thin stone card reading (in the Tarmalnaian
dialect), “hello, my name is/I am an agent of ______ and I am accessing vault
________” (Dungar and Brömm “she said the magic word… VAULT!”), and a slender
volume whose oilskin cover reads “Open in case of emergency”. Richard starts to
pocket that when Aethra says “Open it.” “But it’s not an emergency yet?” “It
will be for you if you don’t open it now.”
The front page reads “Given the possibility of either the
water wards or the undeath wards failing and disquiet dead entering from the
canal, it’s important to keep this…” “Hold it hold it hold it,” Dungar asks
“What type of dead? I’m disquieted by the idea of disquiet dead.” Aethra
shushes him and has Richard read on “volume nearby to ensure the staff cleric
is prepared for the eventuality.” Under that are some icons showing a stick
figure with Richards new sash getting this book from a drawer and then handing
it to someone holding a caduceus.
“I’m feeling less safe than I was before,” Oland says as
Aethra reviews the book with her Read Magic spell – protection from undead and
protection from evil – the latter of which is calling on powers she can access
and add to her spellbook.
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