Monday, April 29, 2013

Universal Comics Movieverse 1


1: Analyze the Source Material

Saddening as it is I suppose I have to bow to reality and accept that comic books are less and less likely to be the primary vehicle for super-heroic adventures. The blockbuster movies that we had hoped for for so long have swallowed the comics whole and now much of the Marvel and DC heroes are much better known for their screen exploits than their page ones. (Plus as a child of the 70’s it’s been a long time since the big two publishers have produced something that strikes my fancy he way that the mid 70’s to late 80’s comics did – too much of it is decompressed and occasionally incomprehensible to me. Call me an old fuddy-duddy if you like.) Those movies, increasingly popular and no longer sneering at their source material, have become the way new gamers know the genre, and so I must turn my attention to adapting that to gaming.

Friday, April 26, 2013

Castle Mordha 12

12: The rest of the dungeon

I’m going to move to a slightly more abstract discussion of the levels because I’m not sure how interesting it is to read the room by room discussions, especially since I don’t have the maps up yet. That’s proving much more time consuming than I expected – the degree of pre-work needed for a dungeon is much greater than other games. I’ll have to see how much it pays off in actual play, but it did feel more labor intensive.

Thursday, April 25, 2013

Musings: Aaaaaaaagh!

Now that we're nigh unto finished with the dungeon crawl portion of our program, I'm curious what the best trap or trick you've ever used or encountered in a dungeon has been. Ideally we're looking for something triggerable that the PCs could avoid, or a situation that the PCs have to Encyclopedia Brown their way through in order to get into a specific part of the dungeon or to a special treasure. No fair just referencing White Plume Mountain either.

Wednesday, April 24, 2013

Tuesday, April 23, 2013

Full Metal Jackets

So last weekend, pre-vomiting bug, I took the family up to see the Higgins Armory collection in Worcester MA.The museum is closing down at the end of this year as it can no longer afford its building, though the collection is fortunately moving in toto to another local museum. Once there I not only marveld at the intricacy of the armor but of how little gaming (and movies and books) prepared me for the reality of people fighting in armor.