Showing posts with label 3E. Show all posts
Showing posts with label 3E. Show all posts

Monday, September 16, 2024

Emirikol Session 4 Prep

So the last thing the players saw between sessions was the Scornbul Observer article about the death of the Cardinal and Sebastian being framed for it. I had commented that this was part of Reme's plan, but looking back over my game notes this wasn't the case....

Unfortunately for the Republic Reme learned of the collapse of his plans (he was elsewhere in the caves, and planned to meet with his pirates after the PCs arrived - with his invisibility & expeditious retreat he gathered information and escaped before the rumors were able to circulate) and has initiated a new stratagem. In disguise as Sebastian he infiltrated the water temple, stabbed the venerable Cardinal of the West with a dagger laced with Bloodbee Poison then slowly killed the paralyzed man, making sure to be in sight, trusting that the Cardinals would try to speak with his spirit. He then fled, again making sure he was seen to exit. 

After he performs the killing he will use his hag's eye to contact the Coven and let them know. Reme then waits for his chance to kill those who could identify him in court (the pirate and Johann the gnome cook). He might still have destroyed Sebastian's reputation, and certainly murdered one of the Cardinals of the church. His attempts to murder the pirate will doubtless be successful, but the PCs have a chance of saving Johann if they keep him close. 

The Coven, once they hear, will not be thrilled with the change of plans. The Sea Hag, Signora Huera, will take steps to try to remove Sebastian from the others pirate hunters so that the deception might continue (killing a dolphin in view of the priest, so that he has to isolate and ritually cleanse himself). 

Reme isn't thinking as clearly as he might: this outrage will weaken the church, yes, but it will also rouse the sleeping giant that is the Paladins against the pirates who make up the cannon fodder for the Red Tide and the Coven. In doing so he will be disrupting one of the Coven's plans in the swamps - the slaughter of the keepers at the Seawall Lighthouse and the creation of a false light to cause ships to founder - and perhaps even lead to the destruction of the covey's second member, the powerful Annis. 

So this is the advantage of keeping tabs on the villains broad goals and personalities in this sort of sandbox play. The PCs moved to disrupt the villains, the immediate villains change plans, this wrong foots other villains, and so on. This is the conversation Melas was overhearing between the Coven members at the end of Scornbul by Midnight. The outcomes would have been completely different if the PCs had skipped the library, or moved immediately afterwards. 

As I commented about last session, having the idea of what was happening let me move immediately to them doing things I had considered for this session, so I found my notes were all full of attacking the pirates on the dock, which was already done. 

The timetable after that was the complaint that several ships coming from the west have gone missing over the last couple of weeks - including the one that Johann the gnome was on - which makes the governors suspect that the pirates are lurking to the west. Sebastian and several paladins led ships out that way just that morning, but with these new events the governors want to send forces through the swamps do a visual check for pirates there and to check on the family that tends the lighthouse at Seawall. Ships have reported that the lighthouse is operational and they have seen the wife in the distance, but it never hurts to be sure. Honesto requests that the PCs be one of these groups. (This is the thing the Coven was worried about, above.)

My intent was that the PCs voyage to the swamps, encountering a handful of animal, and then have the choice of heading south (where they'll encounter pirates) or north to the lighthouse (where they'll encounter the Annis and some ogres polymorphed to look like the murdered family). Either encounter is overwhelming, but the PCs have some advantages: with the Pirates they can pick the opposition off, lure it away, confuse it or what have you; with the Annis they will have an avenue of escape or, if they can maintain their cover, can buff the Annis into thinking they don't know what's going on; in both, their foes would rather keep them alive for torture and questioning so there's time for the other group to mount a rescue attempt. I have faith in their ability to survive it. 

Once that's over we'll definitely have to have a few days pass to keep this whirlwind of activity from dominating the game. The PCs will have skipped up levels rapidly (now hovering around 3-4) and are now readily able to handle themselves. Plus, I'm hoping that some of the city stuff will work nicely for a few sessions. I'm hoping the swamp time will only take up a couple of hours, but I know that it will be longer than that. Ah well. 

Things Players Said They Wanted to Do

  • Hang around the library.
  • Visit the Cardinals of the Endless Ocean over the remains, and about the impersonation of Sebastian.
  • Explore the city as gawking rube; 
  • Visit the Legerdemain. 
  • Revisit the gnomish swordsmith about getting a masterwork rapier blade for the training rapier hilt.
  • Meet with Aslan Nightshade? 
  • Locate the men who went into Hightower Tor?

Things I Want to Move Forward 

  • Get invited by the paladins to follow up on the Pirates the in the Swamp connection. 
  • Bear witness in a Republican Court to the plot concerning Sebastian d'Ferrantino. 
  • Battle with the Hag or the Pirates
  • Have Cybele get isolated and braced by her halfling mobsters. 


Monday, September 9, 2024

Scornbul by Midnight Overview

This was a fascinating experiment for me because it was the first time I had successfully run a PBEM sequence. I had played in them before (R Jean Stevenson's masterful Star Change game for Spelljammer, primarily), but my attempts to run them myself fell apart because I tried to exert too much authorial control. This was a great training ground before I went on to run my X-Men and Legion of Super-Heroes games. 

It helps that Jim is a professional writer who was engaged with the idea, so the story moved pretty smoothly on his end. That and PBEM play is near perfect for single player work. 

Jim, Melas' player, was going to miss two monthly games and I didn't want to have his PC be out of the action for that long, so I cobbled together a side plot that showed what the villains behind the current villain were doing: the coven of Hags who were pushing the pirates and assassins to work against Emirikol. Hags have always been one of my all time favorite villains in d20 Fantasy because of their diversity of powers, their cooperation, and their mutual antagonism - it just makes them great villains The Sea Hag, ostensibly the weakest of them, has such a gothic power in their grotesque visage saps the strength of others, that I wanted to stick her into a gothic story bit. Add in the visuals of the blinded former pirates working for her in the darkened house and it gave everything a horror scenario vibe. 

I tried to stick to the D&D mechanics as much as I could for resolving the plotline, and that she only had 16 HP made it possible for Melas to win a fight once he got close enough and got a weapon. Sea Hags are classic Glass Cannons in that they can really mess you up damage and ability wise, but they aren't bags o' HP, and that worked great for the action economy of a single PC against the monster. If memory served he walked out of that house with 3 HP left. the 3E mechanics, again, did everything I would have asked them too. Escape Artist checks, even! 

Rereading it as I posted it I'm really happy with the mood, atmosphere, and character work of this, as well as how it gave the PCs more information from an oblique source. Melas dealt a serious blow to their main adversaries without really knowing what he had done. 

Monday, September 2, 2024

Scornbul by Midnight Act II Scene III

Melas, knowing what would befall him if he succumbed, steadfastly refused to turn his gaze to the Signora's features, instead accepting the wrenching complaint of his neck and shoulder muscles as he fought against her grip. His vision began to dim around the edges as her iron-hard fingers prevented either blood or breath from passing through his neck. A kick to the Signroa's midsection produced nothing more than her foul, croaking laugh.

"You're too crafty by half, little popinjay. We'll have your hands before you go back in the cell then. And given time you'll tell me all I want to know about your interfering aunt and her sisterhood…."

From the edges of his vision Melas saw a blur of motion then splinters of broken glass and a splatter of port coated his face in liquor and blood. His body spins like a rag doll as the Signora twirls, hurling him towards the third upright chair - the impact reminds the dizzy noble for a moment of falling from his horse onto a rocky field - upsetting the chair and leaving him sprawled underneath it beside the blazing fire. 

"No…no...no more!" he hears Antonio spit at his wife, but any further words are drowned out by a shriek of rage from that foul harridan. By the time Melas clears his vision his fellow prisoner was once again held at an arms length by his wife, whose tightening grip caused an audible splintering of fragile man's shoulder. The port bottle lay shattered on the floor, its blood soaked jagged edge indicating that Antonio had landed a second attack on his betrothed tormenter.  

Melas, shunting aside the pain from his multiple injuries, does the nobility proud by refusing to succumb - indeed, he literally sticks his hand into the fire for the honor of the empire, freeing the red hot poker from the blaze. The sizzling of the flesh on his palm is a distraction as he swings the heavy iron implement in a fatal arc, its glowing tip burying itself for a moment in the Signora's skull. Even as he wrenches it free for a second strike its heat sparks the oil coating the chaos witch from head to toe. Immolated and wailing the creature that was once a lady of the Republic staggered towards the grim faced noble - the flames peeling away her layer upon layer of squamous skin and rendering her own visage disgusting but ultimately impotent. 

The Signora's charge proved more to be an attempt at escape, but Melas would have none of that, his impromptu weapon landing again in a blow to the creature's knee that sent her stumbling into the fire pit. Melas took a moment to wrap his hand in his handkerchief, keeping watch on the body until he was sure that Signora Hueras' threat was ended. A second scrap of cloth served to wrap the fallen ring the Signora had been using to facilitate her communication to her allies, and then he turned his full attention towards his companion. 

Antonio, barely conscious and obviously in physical agony, seemed more certain of himself now that he had witnessed wife's demise. Helping the man to his feet Melas shouldered thus burden as he proved the keenness of his mind, retracing his steps back to the stairs that led to the street in front of the Andres shipping concern. Good fortune had a rack of oiled cloaks by the door that might serve to cover their bedraggled state as they made their way through the dark Scornbul night to the de la Erosas household. 

There his arrival was met by a shriek from the doorman before Osmundo took control of the situation and had both men brought into a private room and called for a healer. The next day passes in a blur as the men recover from their ordeal. Prompt medical attention prevents the blistering on Melas' hand from scarring or impairing his mobility, and otherwise some bandages and trio of good meals are enough to restore the hunchback's strength. Antonio is not so lucky - magical attention is required to set his shoulder, but his mind is still not what it was. Through it all the young Ema is ever present - fetching food, drink, bandages, and whatever else the noble, pirate-fighting Melas might need. 

"There is a monastery in Iselberg, towards' the mountains peak, surrounded by halfling farmsteads on all sides," Osmundo tells Melas as the nobleman prepares to take his leave that evening. "From what I know, the monks abandon their old names and act to strengthen our ties to the spirit of our ancestors. One cannot get farther from the sea and no one will question why Antonio was once reported dead. Our coachman will get him on the road to there once the rain clears. Our family cannot thank you enough for what you have endured on our behalf." The man's handshake was heartfelt, and Melas knew that the fellow was earnest in his restored devotion to the Vienne family, and himself as their agent. 

Melas entered the streets of west Serin, oiled hat and cloak protecting him from the downpour, a newly purchased rapier at his hip to replace the one lost to some blind pirate storeroom, and within moments the young Ema lost sight of him in the pounding winter rain.


Monday, August 26, 2024

Scornbul by Midnight Act II Scene II

"Make a sound and I'll kill you," Melas hisses.  He closes the door most of the way and approaches the man warily, gripping his sharp wood splinter.  He stops about six feet away and whispers, "Who are you?"

The man stammers soundlessly at this insane apparition - Melas can see in the mirrors that he is in quite the state, with tattered, mud stained clothes and the bruise on his temple a livid mark - but follows instructions and closes his mouth with an audible snap of his teeth.

When Melas speaks again, the man's response is quiet and rushed, trying to hide the look of obvious fear of the repercussions of an unacceptable answer. "Antonio. Antonio Andres. Signor Andres." He recovers some of his bearing as he tries to ingratiate himself with his new visitor "I'm a merchant captain, taken by pirates, much as you likely were."

"No, I was fool enough to walk into this house.  But now I must walk out again.  Why are your hands wrapped?"

"Bound?" Antonio looks at his hands and begins to giggle in a way that gives Melas sever concerns about his companion's sanity. That turns into wracking sobs as the fellow struggles to control himself. Ultimately he does so, managing the stammer out, "My... the signora of the house does not... want me..." the giggles start again, but he suppresses them, "to do myself an injury." 

"Well," says Melas as he undoes the bindings, "if I were you, I'd be more interested in doing some injuries to those ruffians upstairs.  Indeed, even though I'm not you, that's what I'm interested in anyhow.  I'm Melas Beliseca, by the way; delighted to make your acquaintance.  Now let's get you out of here.  Is there anything heavy, sharp, or otherwise dangerous in here?"  He looks for oil lamps or volatile perfumes -- and for something sustaining to drink.

The bindings prove remarkably resilient - it takes the use of his small pocket knife to cut them off, and the bandages were literally sewn into his wrists to prevent them coming free. The rope around his neck collar proves somewhat easier to deal with, weak as it is at the junction point.

"N...No, no weapons in here." Antionio shakes his head forcefully, then falls into a reverie looking at his hands, atrophied as they are from disuse. Melas cursory search of the room reveals a pair of storm lanterns - both full, one lit - and, gods be praised, a decanter of port with a pair of glasses. The perfumes, he notes with an expert eye, are not flammable, but - as he knows from sad experience with his cousin - that if sprayed in the eye will do more harm than good.

He fortifies himself with a couple of glasses of port, and takes up the storm lanterns.  Not only will they offset the blind pirates' advantage in the dark, but they pose a fire hazard.  The perfume he leaves behind after reflecting that spraying perfume in the eyes of eyeless men seems deeply pointless.

When he feels suitably fortified, he recorks the port and hands the bottle to Antonio.  "Can you hit someone with this?  Your wife, perhaps?"

Antionio takes the bottle in one hand and almost immediately drops it. He bends down to grab it again, this time getting a firm grip on the neck with both hands. His face jerks up in surprise at Melas' comment concerning his wife. "N...n...no, you can't...can't fight her. Too strong. Flee. We have to run far away, hope she never sees..." he sobs for a second, "finds us again. Inland. Mountains. You can't...I won't...Better to die."

Melas decides that Antonio, mad as he is, has a point.  Even his own opinion of his abilities doesn't suggest he's capable of taking on a  whole houseful of armed men, especially when he still doesn't quite know what's going on. The prudent course is to get Antonio to safety and come back in force.  He takes up the lanterns and his improvised wooden dagger.

"Very well," he says.  "Do you know the way out?"

The man shakes his head. "N..N...No. This isn't our house. Up. Up. Away from water."

Melas himself, by virtue of playing possum, knows that they were moved through the interconnecting house structure of Scornbul, and Antonio is almost certainly right that they are now underground. With luck, he Melas might be able to backtrack to at least an above ground area, or striking off in another direction might prove fruitful.

"Well, then, let us search.  Can you walk?  Because I must confess I cannot imagine we will get far if I have to carry you."

Assuming Antonio is mobile, Melas leads the way to the corridor and tries to guess which way might lead to the stairs.

Antonio shuffles after him, his tread sounding more like that of a ragged monster in a 'Pierre and Pedro" production than a human but Melas' need for quiet lets the weakened man keep up. Lacking any other clues the hunchback heads back the way he had been carried - it might be more dangerous, but it will get him back to the surface.

With the light off the storm lantern Melas can confirm his original assessment - he is in the basement or sub basement of what was once a fine home. Given the lax building codes of Scronbul the home was likely surrounded on all sides by other structures and ultimately consumed, a fine ship run aground and encrusted with barnacles and reef. The chamber that held Antonio was original construction, and judging by the door so was the one next to it - it shares a very similar lock, and would likely be opened by the key he currently holds -  while those on the other side were a crude subdivision of an unfinished storage space. Further along he can see where the wall had been knocked out to provide access to the next buildings basement, and to his left, past whatever finished room lay behind the locked door, was a set of open wooden stairs heading up.

The stairs are very shallow, nearly a ramp (as was the fashion centuries ago) with a landing after 12 steps, doubling back towards the center line of the house. The banister separating the two has finely carved dowels whose paint is all but faded and flecked away. Melas can make out the tread of heavy boots - he has had close contact with the blind pirate's footwear - heading in this direction, and his stomach rumbles as his gourmand's nose detects a whiff of what is no doubt foul stew used to keep the prisoners alive. Lunch, perhaps, but for his body to crave such disgusting nourishment he must have lost track of time, or perhaps slept in the mud of the second cell, at least until evening. The scent gets closer, and the hunchback revises that - breakfast the next morning. Or perhaps the next month.

His stomach rumbles again, loud enough that there is a real fear of alerting the approaching pirate. Fortunately Antonio stands struck dumb with fear, and therefore does not give away their position.

Melas yanks Antonio into concealment next to the staircase, so that he can leap out upon whoever comes down the stairs.  He grips the splinter dagger-style and waits. 

Antonio lets out a squawk at the sudden movement and Melas is certain that the addled man has cost him his one opportunity, but the blind pirate appears not to notice - the man is singing a vile sea shanty to himself as he goes about his rounds! Melas holds his breath, waiting for the sightless jailor, whose hands are full of a tray with three large bowls of slop, to pass them - the fiend is unaware of either the light or his impending demise. 

When he sees his opening Melas moves. He drives his makeshift wooden dagger into the man's back, so that he might pierce his lung and thus silence him. Unfortunately the splinter is snagged by a padded doublet under the man's highly inappropriate valet's garb. The blow does overbalance the fellow, his forward tumble freeing the nobleman's desperate blade along with a trail of threaded woolen padding. Antonio, but accident or design, falls in front of the staggering pirate, bringing both men and stew onto the ground, their collapse partially muffled by Antonio's thin frame. Melas tries again, grabbling the man's hair with one hand and silencing his song forever with a splintered thrust into his neck. 

Dying but not dead the blind pirate hurls himself free from Antonio's ineffective grapple, and, using the wall for support, shoves himself back to his feet. One hand holds his neck wound closed, the other sways a long knife into the hall to ward off further attacks, grasping at the thin reed of hope that the muted sounds of the struggle might summon assistance. 

It would require more willpower than Melas possesses not to kick the wounded blind man.  Remembering his beating at the hands of the villains upstairs, he Puts The Boot In repeatedly until the fellow stops moving. 

That task done, he snatches up the pirate's knife to replace his splintered blade. During this time Antonio regained his feet and the pair ascended the shallow stairs to the next level. The absence of any other light in the hall is indication enough that there are no sighted folk on the floor, but there is also no indication of windows or any other sign that they might now be above ground. Once they have gained the floor they have two options - another stair of similar construction begins directly opposite them, or the building's central hall runs to their right. 

Melas knows that the wall to their left is flush with another building, given how the passage had been expanded to another basement on the floor below. He is also familiar enough with houses of this type, as they were common enough on the southern shores centuries ago and his family owns more than one: these distant stairs are intended for the guests, when even such a minor wasting of space would be considered ostentation. The tradition of the time had showing rooms for artwork in the basement, opposite the wine cellar, both as a protection against thieves and against harsh daylight muting the paints (plus, such rooms had to be carefully maintained to avoid the damp, further evidence of wealth). Melas estimates that the wall to his right is between one third and one quarter oriented towards the sea. There would be no door on that wall, but there would once have been several large windows, both on the wall itself and on the seaward landing, to impress the guests. Perhaps the seaward windows would still open to air, even if they are no doubt covered, but the house might actually be surrounded on all sides. 

The other option, the central hall, would run the length of the house on all floors. If they were on a ground floor it would open to a central entry hall. If not, it is a mass of servants quarters with a tight stairwell behind one of the doors. Melas recalls being carried down such a stair, but it might have been in the Andres residence rather than this one. Cursing the denizens of this madhouse he decided to risk trying to retrace his original path rather than ascend these stairs with no guarantee that they would still contain an exit - the central hall it is. 

The servants stair is found with little difficulty, and as Melas ascended his keen ears could make out voices ahead. Turning down the wick of the stock lantern lest their light reveal them to the lady of the house he motioned for Antonio to stay silent but keep moving - the latter more difficult for the crazed man than the former when the croaking laugh of Signora Hurea echoes down the stairs. Still, the two are able to climb two stories in the circular stairwell until they are in a room whose natural darkness has bee turned to dimness by an occluded light in the direction that Melas considers to be the exit. That light is partially blocked by one of the swinging doors installed to make the day too day work of the blind pirates easier, and beyond it he can hear Signora Huera speaking to. . . no one? 

Melas risks a glance, and in so doing spies a large room that must have once been more than one chamber - all the walls having been taken down to turn a shared fireplace between library and dining room into more of a brick fire pit. The signora's veil was off, but mercifully her gaze was directed into the cracking and blazing tinder. 

"Noooooo," she says before issuing her croaking laugh, "the fool Reme has botched it, no doubt. Oh, he's fulfilled his payment too join the Red Tide, and those fools will take him sure enough, but he's not half so cunning as he thinks. One of our converted heard the paladins raid on the actor's little magpie's nest last night, and their questioning, and one of the new factors asked about Reme and Sebastian." 

There is a moment where the only noise is the cracking fire, and Melas realizes that the Signora is not looking at the fire, but at something she is holding in her hands - an amulet perhaps, or a ring on a chain. Her speaking again makes him jump, and elicits a whimper from his companion. "Like I said, botched it. Still, every little bit helps, and the old thirteen cursed elven bastard is dead." Another croaking laugh that seems to almost echo from the object in her hands. "Now I just have to have a discussion with that misshapen popinjay who stumbled in yesterday, to see if Reme has betrayed us further. How go things in the towers? " 

This line of talk was severed when Melas felt a corded arm wrap about his head, yanking him backwards! One of  the blind pirates had managed to sneak behind him while that fool Antonio neither did nor said a thing in his stupefied terror! Had the man been sighted surely Melas would be dead in moments from a crushed throat, but by great good fortune the man's arm had caught the hunchback's chin instead. Not above dirty tricks in a crisis, the noble dug his teeth into the pirates arm, drawing blood and a scream from both the pirate and Antiono, whose silence had now turned to total panic. 

Spinning madly to keep himself from seeing the Signora's inhuman features again, Melas struck out with his long knife, opening a gash on the blind pirates arm that began to bleed freely. The pirate drew and attempted to return the stroke but his blood slicked hand slipped on the hilt, letting Melas swat the attack away and drive the poniard home through waistcoat, doublet and sternum. Behind him he heard a loud crash, and turned to see the Signora effortlessly holding up her husband with a single arm, forcing him to meet her gaze, his desperate, weakened thrashings overturning one of the room's chairs and a small table. 

"Thought you'd get away, dear? We're bound until death, you and I, remember? And I shall never let you die." The foul mockery of a woman croaked, and she then began laughing her shuddered, coughing laugh as Antonio wheezed, whimpered and fell still. She dumped him in the upright chair before turning to face the bedraggled, blood stained nobleman. 

Melas, too canny an opponent to make the mistake of looking at the signora's features, kept his eyes centered on her abdomen as he hurled the storm lantern. It flared as it spun, and Melas could see that his aim was true, when the Signora uttered a word and the wick died. The lamp found its mark, shattering and drenching the hag's clothes in a useless gesture - perfume in the eyes would have been more effective. "Every sea witch in the fleet learns how to extinguish an errant flame, my broken popinjay." 

Her stride was unnaturally fast, her limbs freakishly long, and Melas had no time too counter as her iron-hard nails batted aside his knife and her long fingers latched like a fistful of hungry leaches around his throat, pulling his feet off the ground and his face closer to hers, where her enervating, accursed state might work its awful power on him yet again. 

Monday, August 19, 2024

Scornbul by Midnight Act II Scene I

 His captors, not able to see him, had underestimated the suppleness of Melas' arms - not to mention their abnormal length. With a few moments quiet effort he was able to shift his bound wrists from behind his back to under his legs and from there to his front. Once that was done escape was inevitable - it took him longer to undue their sailors knots with his teeth than he would have liked, but eventually they give way to his concerted efforts.

The darkness in the room is total, but the silence is not - he is apparently not the only occupant in this dungeon, as there are

maddened cries coming from his right and fractured sobbing emanating from his left - though how far away it is impossible to discern.

His arms free, Melas waits a bit for his strength to return.  He feels around the room to get his bearings, and tries to peer throught he crack of the door.

The room is not large - some eight feet square - with wooden walls and a mud floor. Feeling along the base of the walls shows that the room is a subdivision of a larger chamber, and the mud means he still has to be near the river for water seepage to have done such damage. There are spots of obvious mold from the slime on his hands, and some areas of the wall feel weaker from rot.

Eventually he locates the door on the sturdiest of the walls. The door is also thick, but not well fitting - the subdivision must have required punching through the wall to make an extra entrance. Melas can not, alas, locate the hinges on this wall, but there are gaps, in some spaces wide enough to admit his little finger, between the inch thick door and the heavy wall.

All of this is accomplished in the total darkness of the room and chambers beyond. The blind pirates obviously have the area memorized, and any other visitors must bring their own light into this dank place. After peering through a crack for some time Melas thinks that he can make out some infinitesimal limning of the passage's opposite wall to his left, from whence the sobbing continues. Perhaps the door to another, lit, chamber?

The only indicator that time has passed comes from the aching of bruises on his body and the beginnings of hunger. It has clearly been an hour at least since he started his careful evaluation.

Melas tests the door, then inspiration strikes and he feels his way around the walls again until he finds the wettest part of the floor.  His desperate fingers seek gaps in the rotting wood, and, bracing his legs against the wall he pulls with all his strength, trying to break apart the weakened boards.

Even as he begins to strain the image of the Signora's horrific visage rose in his mind again, expanding in the darkness to encompass the whole of his being. His fingers lose their strength for a moment and the nobleman finds himself sprawled on his backside, panting from the exertion and hearing the echoing sounds of the Signora's laughter in his mind.

Undeterred, he catches his breath and tries again. After repeated attempts and some small snaps of the moldering wood by the floor he manages to yank free a long piece of weakened maple. Judging by touch Melas expects he will be able to get through the space with some wriggling and giving up any hope of salvaging his outfit. He is also now armed with a board whose length and width are about equal to his forearm - the wood is unwieldy, but tapers to a sharp, potentially lethal splinter. 

Melas tests the tip and smiles.  Suppressing his distaste, he probes behind the rotten boards with his free hand. Beyond it is nothing - an open space that is most likely the next cell to his left, both silent and dark.

A few more minutes of pulling widens the gap a little more - enough that Melas is confident he can get through without injury - but by this point the hunchback is shaking and sweating with exhaustion. Still, the enforced effort is having a beneficial effect - the more he works the more he feels his muscles and his mind shaking off the enervating aspects of the Signora's horrific visage.

Keeping hold of his improvised weapon Melas manages to make the escape from one cell to another. The final push through causes his knees to buckle underneath him and he again falls into the deliciously chill embracing mud of the floor. In the pitch black room time has no meaning: it could have been half an hour since he'd been thrown down here, or half a day, but the urge to sleep is almost overpowering.

He slaps himself to stay awake and starts feeling along the wall, hoping to find a door or other exit.  It takes two tries to get back to his feet, but with the wall as support he is able to keep moving. This cell is laid out much the same as his, so locating the door is no difficulty. Holding himself upright when that door begins to swing outward is slightly more difficult - obviously his captors don't bother to bar the doors of cells that are not in use. The creaking sound of the hinges feels impossibly loud in Melas' keen ears.

The passage is nearly pitch black. The only exception is the rectangle of light coming from the wall opposite his cell door. Obviously another doorway, even without light Melas can tell that it is of sturdier construction than the ad hoc cell doors, and is probably original to this building. With just a few moments his hand finds the cold metal doorknob, but the room is locked.

At the sound of even this quiet exploration, the voice behind the door breaks out into another round of hysterical sobbing and begging to be allowed to die.

Melas tries to peek in, wondering who this fellow prisoner is. Alas, the door's construction is too sturdy for him to make out anything other than light - there is scarcely more than a hairsbreadth of space between door and sill. What is is able to discern from his other senses is that the prisoner is male (based on the sounds of the voice) and the room must be better kept than his cell, given the scent of potpourri and bathing oils detectable through the cracks.

Seething with resentment, Melas tries to find an exit. Based on his remembrance of his ignominious path down here, the hunchback turns to his right. Beyond that, however, he has no clue what path would lead him back to Signora Huera's house.

Keeping his hand on the wall not just for guidance but balance, he has not gone two steps before that hand bumps into something - a string with a metal weight on the end. Once his hand closes around the weight it is clear to him that this is a key - most likely to the locked room directly behind him.

For a moment he considers pocketing it and leaving, but his curiosity gets the better of him and he turns back.  He approaches the door and tries to unlock it quietly.  After just a few seconds of fumbling the Melas finds the keyhole. The door opens with a small push - unlike the other cells this door's hinges are on the inside, further evidence of it being part of the original construction - and it is certainly quiet over the rising shrieks of panic emanating from inside the room.

The brightness of even the single lamp is enough to bring tears of pain to Melas' eyes after this time in total darkness, but he is still able to take in the confusing scene - the wooden floor, the high backed chair, the four poster bed, the walls festooned with mirrors, and the wide eyed gape of the now silent prisoner. The man is thin and battered but not in obvious ill health, his neck has a collar which is attached to the wall behind the bed by a thick rope, he is covered by a worn cotton nightshirt and - most peculiarly - his hands are wrapped in enough layers of heavy cotton that they are nothing more than large featureless lumps. 

Based on his sudden silence and the look of utter confusion on his face, Melas was not who he expected to open the door.

Monday, August 12, 2024

Scornbul by Midnight Act I Scene III

 The lady of the house gestures again to the chair, and Melas can see that its overstuffed depths are not something from which he could rise in a hurry should that necessity fall upon him. 

"Signora," Melas begins, "I think it highly charitable of you to take on these decayed mariners for your household staff.  Do they give good service?  I've yet to begin hiring any lackeys of my own and am anxious to find some chaps who'll get up before I do and not drain the cellar, if you take my meaning." 

There is another little cough at his descriptor for her lackeys. The hand that isn't holding the letter moves a tatted kerchief up under the veil for a second, being careful not to jostle it enough to reveal anything.

"Begging your pardon, my lord, but my servants are hardly decayed. I would know." another cough. "I have considerable experience with mariners of all sorts and I can assure you that they are flexible men, with strong backs. Also, once properly broken are loyal unto death." 

"I must admit I am surprised by your dear aunt's kindness in sending you with this missive. While she has always been a friend to the Erosas I had never suspected she was aware of my husband's death. Was my house your only port of call, or are you staying in town long enough to need lackeys?"

"Oh, I intend to be in Emirikol for some time.  Staying with friends for now until I find a suitable house of my own.  And, as I said, lackeys.  So this is no mere flying visit.  I'll be around, and I'd hate to defy my dear aunt's injunctions to look after her friends here." 

Returning to the ostensible subject, "So, where did you find these nautical chaps?"

As opposed to her natural fetid croak of a laugh the Signora tries a charming giggle at this. The result is horrific - like the sound of consumptive children gagging - and she quickly covers for her mistake by a forced cough, which somehow makes it worse. "My apologies," she replies weakly, "I am afflicted by a slight cold."

"As for my servants, my dearly departed husband did run a shipping company, my lord, so I have been around 'these nautical chaps' my whole life. I have, had, always availed upon my husband to find employment for all of the sailors who might be injured through no fault of their own while on our books, and were you to go downstairs you would find that some of our clerks and runners bear the scars of martial encounters." She leans in a little, as if sharing a conspiratorial secret, "You show them a path to a better life and they are so charmingly loyal."

She claps her hands rapidly three times, and before the echoes had finished reverberating through the Spartan room the doorman had returned to the top of the stairs and two more equally sightless servants entered through swinging doors from sackcloth rooms. They take up positions inside the room, one doing something at the sideboard between the shuttered windows, directly behind Melas, the other two silently flanking their employer. 

"As for these fine men, they were captured in a pirate raid in the seawall swamps to our west. The creatures there, you understand, are so much different from men, and these poor fellows came out changed by the encounter. So I asked myself, where else could they work? And finding no other answer, I brought them under my roof. And thus far they have fulfilled my every need. So if you are looking for some servants of your own, I would recommend such fellows very highly."

Melas gets to his feet.  "You've been most terribly kind, Signora, but now I fear I have another appointment which I simply CANNOT be late for.  Ta!" And with that he makes a run for the door.

"No, I insist you stay," comes Signora's voice, a now with some steel noticeable in the phlegm. Before Melas can make it very far in the dim room, she rotates the mesh over her candelabra and the room plunges into nigh-total darkness. It is all Melas can do to keep from losing his footing, and the stairs to the door are still several paces away.

Melas freezes and tries to remain absolutely silent, holding his hand on the hilt of his sword both to keep it from rattling and to keep it ready to draw.

The blessing of his keen senses keeps Melas from panicking - his eyes are already picking out the outlines of light from the window shutters which, if they do not reveal the room's contents in any way, at least serve to orient him. His ears can detect the sounds of the blind pirates moving through the room. Their speed, while slow, is unaffected by this turn of events, and there is a ponderous confidence to their steps. One of the ones that had been flanking the Signora is moving on a path that will likely block the stairwell, while the other of that pair is closing on Melas' position. The third, by the window either has not moved or is exceptionally quiet.

For the moment, at least, our hero's position has not been reached, but that appears to be only a matter of time.

There is an ominous slither of steel on leather - one of the men drawing his knife, and the Signora tuts slightly. "We need him alive... to talk, and to see..." and then comes the croaking laugh. 

"Okay, that's it.  The Signora has officially crossed the line into Bad Manners." Melas thinks. He decides on a strategy of offense.  He moves forward, towards the Signora, going as quietly as he can and waiting until the last instant to draw his sword. 

The cat and mouse game continues, with Melas just barely avoiding one of the pirates on his path to the Signora. The hunchbacked noble moves on the balls of his feet grateful for his decades of fencing training and the complicated steps of the dances used around Greensward. Both served him well here as he approached his goal, but just as he felt prepared to draw his blade to press the attack, no more than a yard or two from the Signora in her chair, there was a subtle grate of metal on metal as the seated woman rotated the candelabra mesh again, returning light to the room and bring Melas face to face with horror.

Signora Huera had lifted her veil in the darkness, and the face it concealed was one of such indescribable horror that Melas felt his knees go weak and his grip slack - had he actually drawn his sword it would have clattered to the floor; instead it slid back into its sheath like a rabbit fleeing the fox.

Melas struggled to keep his feet in the face of the Huera's poxy, bloated, squamous features and her thin, mocking smile, her lips and eyelids the light blue that flesh takes when starved of all air in the sea's depths. His recent exposures to spider venom had taught him exactly how weak he can become and still fight, and there is a twinkle of respect growing in the contemptuous look on the widow's viasge. It is alas short lived as one of the pirates grabs Melas' shoulder and, using that to help his aim, lands a punishing blow on the distraught noble's kidney.

Collapsing to the floor is a relief for it removes Huera's features from his line of sight, but that is not enough to recover his strength, so thoroughly had the image burned itself into his brain. Another blow lands - a kick to his head that, while ill aimed is made brutal by the butler's boot. As Melas felt the explosion of pain, the Signora began to laugh in her croaking cough, obviously enjoying the display of the great laid low.

Seeing no way out of his predicament the hunchback went slack, feigning unconsciousness. He takes another kick to the leg but managed to avoid any outward sign of pain. The Signora claps her hands and the beating stops. "Now bind him up and carry him to the holding room. I'm sure there is much he can tell us before we risk the conversion." 

His long arms wrenched behind him Melas felt the leather cord that was no doubt expertly tied about his wrists - these were sailors after all - and then suffered the indignity of being manhandled like a sack of meat or an old carpet out of the room, out of the light and into the darkness of the house. He does his best to count his lefts and rights, and based on the length of the travel he must have been moved from one of the interconnected houses to another - perhaps more than one - before being carried down into a basement, based on the cold and damp. Tossed into a room with a muddy floor he lamented the loss of his clothes while being grateful for the diminishment of the impact, and his keen ears are able to make out the click of the door being closed and the sliding of a bar to secure that door, leaving him utterly alone in the darkness. 

Wednesday, August 7, 2024

"Never been a bigger gap between stated intent and actual outcome" for 3E

Ben Milton at Questing Beast has a fun bit where he puts fantast RPG content creators in a game show format and challenges them to identify which edition of D&D various quotes come from. I've got one of them queued up here where Mike Mearls talks about Prestige Classes in 3E

https://youtu.be/KyaLs1t1UXI?t=1460

As you've seen me comment before, the abuse of the Prestige Class system (and multi-classing in general) is one of the main reasons why 3E has a reputation for being bloated and unplayable, and for the culture of musing multi-classing to 'dip' into a class just to get a special power, or to meet the criteria for a prestige class in the shortest number of levels, and then staying in the prestige class just long enough to milk them for benefits. 

Based on the language being quoted in the game, it's clear that this was never the intent, and one of the reasons that Emirikol worked as well as it did because none of the players took that attitude. Yes, Tom's PC was an Rogue/Fighter/Aristocrat who got to my modified Paladin prestige class, but he also stated up front he wanted to play a highly agile fighter from an extant noble family who wanted to be made a Paladin. The progression WORKED for the very clearly in game concept character class. And once he hit Paladin, he was locked in. Likewise Rebecca's Sorcerer, when she discovered the volumes that would teach her to be an Arcane Fencer - a class that really only makes sense in the Emirikol milieu- also settled in for that Prestige Class for the rest of the game.  

The structure of building your milieu specific prestige classes that let the players slot characters into the world's culture and power structure once they are in middle levels is a good one. Shame it got wrecked by <checks notes> Players. 

Monday, August 5, 2024

Scornbul by Midnight Act I Scene II

 In the morning Melas dresses in slightly too-casual clothing, with a rapier at his side, and goes to Signora Huera's house to deliver the "important message from his aunt to her old friend."

The directions Osmundo gave him are specific enough, following the only reliably open thoroughfare through Scornbul - the river. The further he gets into the dock quarter the more the town's sobriquet is explained, as no where else in the Republic do streets double back on each other, twist, end, rise and fall with such abandon. Even the river road has areas where the sky is blocked by the encroachment of higher stories reaching out above the lower ones, not unlike oak trees expanding their branches to claim every inch of sunlight from the plants under them. More surprising are the occasional twist around a house that the river moved to claim and the owners refused to abandon, raising the abode by bracing the areas now in the water and building new levels above the old ones, leaving areas where the river traffic is little congested, and places where silt and weeds grow up around these Fen Houses. 

Eventually the Andres apartments are located. They are in a building that might once have claimed some grandeur in the quarter, but now at its sesquicentennial has had other buildings built directly up to its walls on all sides. the only holes between it and its neighbors are ground levels spaces large enough for halflings and gnomes to walk single file. Still, the bright and cheerful paint on the exterior is a few years fresh, indicating that the home is owned by people and a business of quality. The lower level contains the offices of the Andres shipping lines with evidence of a recent accident, as the bay window that should display clerks busily working has been replaced with waxed paper whose bare translucency that must leave the interior awfully dim and uninviting. To the right of that window is the door to the family apartments, which Melas' keen eyes can discern has just been reinforced with two new locks, and likely iron bars on the inside. Signor Osmundo's description of the upper shutters is also accurate: their closed state and obviously recent tarring to a coal hue give the house as a whole the appearance of a painted courtesan whose eyes had been blackened by an irate customer. 

A knock at the door eventually produces a scabrous man in an ill fitting frock coat, with lace sprouting unevenly from his cuffs and boots more appropriate to a dockhand or leg-breaker than butler. Again, Osmundo's information is accurate, as the men is clearly blind - the bandage across his eyes dips deeply enough to show the hollows where orbs once were, and the faded scarring above and below that indicate to Melas that fingernails or claws were the instruments in the surgery. 

"What nonsense!"  Melas uses his strength, dexterity, and functioning vision to push/dodge past the man into the house.  He's going to try to keep moving and not let the underling get a word in.  "Signora Huera and my aunt are _dear_ friends and in her time of grief there is nothing -- _nothing_ -- so comforting as word from an old friend.  I was given this commission _personally_, and if you know _anything_ about _anything_, my good fellow, you'll understand that when my aunt tells someone to deliver a letter to someone else, she means _that_ someone must deliver _that_ letter to the someone else, not some other someone else who's probably a nobody in any event.  Good gracious, what a pigsty this hall is!  Don't you chaps know which end of a broom to use?  Why, you could grow potatoes in all this dust, if it weren't so dark.  Mushrooms, perhaps.  I adore mushrooms myself, except for the big ones which scream when you get too close.  Although now that I think about it, the screaming ones might not be too bad it you sliced them thinly and sauteed them with plenty of butter.  Assuming that they don't go on screaming during the meal, which would put rather a damper on conversation, I should think..."

The doorman puts up some resistance, briefly getting a hold of Melas with an arm whose corded muscles bespoke many years at sea, but a well aimed 'accidental' elbowing to the solar plexus causes the grip to go slack long enough for the nobleman to make it up the stairs into the primary chamber, with the doorman staggering up after him. Melas' keen ears do pick up the sound of the door being closed - and locked - behind them. 

His spontaneous analysis of the stairs and the hall are accurate, at least as far as the dim light allows. Were it not for the sight afforded by his elvish heritage Melas would be as blind as the doorman. What light is in the room comes around the edges of the blackened shutters and from a candelabra set under a darkening mesh; a contrivance not uncommon in houses unable to afford Dwarves as night servants and forced to make due with Halflings and their less than perfect darksight. Despite the ill kept appearance of the room there is little clutter and plenty of wide corridors of movement for the blind men. 

There are several chairs in the room, all over stuffed push things, and in the central chair next to the candelabra sits a thin woman in mourner's black, obviously tall but stooped, wearing a full veil that covers the whole of her head. In the chair next to her is a blond man with a relaxed posture and clothes that indicate some sea based wealth - a merchantman, or ships officers. The pair were obviously in some important, secretive communication before Melas' unanticipated arrival, and there is a new tension in the room. 

"I'm sorry, Signora, he barged…" came the voice of the doorman from the top of the stairs, but the woman tutted softly, quelling his excuses. 

"What's done is done," came the reedy voice, followed by a croaking cough that reminded Melas of the sound of gasses bubbling up from the peat marsh near his uncle's estates. "Good day, gentle lord. How may our humble house assist you?"

She extends one hand at the end of an extraordinarily long arm and her black velvet gloves are cut to allow her long, immaculately kept nails to extend a full two inches further than the tips of her fingers. Those nails almost brush Melas' elbow in the move to hand her the letter, meaning that either her arm is longer than it ought to be (a fluke of birth with which Melas himself is subject, though not one mentioned in Signor Osmundo's descriptions) or the combination of the dim room, her crooked back and the over sized chair is concealing her true height.

This enforced distance is enough to keep Melas from getting an close look at her face through the veil, and the veil itself is nearly an impenetrable barrier. He can make out eyes, a nose, a thin lipped smile and little else - even her color is washed out from the veils and the dimness of the room, but her face appears sallow, with just the slightest hint of shading to her lips and eyelids. Melas, from having seen others perform elaborate mourning rituals, knows of the application of ashes as a perverse rogue of in honor a dead husband amongst the eldest of elves, but to have a human woman in a town so distant from the center of elvish culture would be extremely unlikely. But what else could account for the slight tinge?

Signora Huera gracefully takes the letter, bringing it close too her veil and peering at it for a second before emitting another bubbly cough which this time Melas can identify as a laugh. "Why dear lady Agatha Vienne. So kind of her.... Please, my lord, have a seat so that I might discuss the affairs of the family with you." She gestures to the seat at her other side before turning her head to the blond man.

"Reme, I hate to cut our meeting short, but I trust that the opportunity to handle changes in personnel is in your capable hands. Please come back this evening, after your affairs and we shall discuss more."

The blond man nods agreeably, and the sense of tension that Melas' arrival engendered has vanished. He gives Melas a companionable smile and a bow. "Lord Beliseca, my thanks to you for conveying comfort to our dear Signora Andres in her time of grief. I trust that we will meet again soon, at a time when we can more readily talk, but I would never wish to intrude on this quiet moment."

The blind footman, who had remained in the room during this, has acted with some surety of movement to fetch the man's cloak.

"Indeed, Sir.  If you have no engagements this evening, I would like to fight at your side against a squad of red-blooded glass soldiers in cork hats.  Say, at the Star at sunset?"

"If my business does not allow me to attend I will certainly send someone to explain why and make payment against the first wave of the enemy. But I have no doubt we will be meeting again soon." While his voice is smooth and his smile charming, Melas' experience with his own family lets him detect a trace of humor in the man's eyes, as if this were the punch line to a nasty joke. With that the man dons his cloak with a flourish, bows deeply to the Signora and, with the footman's assistance, makes his way down the darkened stairs, where the door is unlocked and, once Reme is gone, relocked. Melas is alone in the room with the subject of his inquiry, though the scrabbling of sounds from the next chamber makes it clear that there are other members of this brotherhood of blind pirates about, with no clear means of egress. 

Monday, July 29, 2024

Scornbul By Midnight Act I Scene I

Quiet yourselves and prepare for the tale told to those to dare to visit the theater at midnight, to learn of what happened that day to the noble Melas. 

Having used fatigue as an excuse to slip away from his fellows, Melas takes a moment in the shadows to extricate the coded directions from his kindly Aunt Agatha. These lead him first back to his rooms to claim his greatsword (for Agathas advice indicates that there might be significant swordplay), then across the bridge to the west side of Serin and finally to a house near the Serin - Scornbul border. The central part of the structure speaks of once great wealth and taste, but the house was obviously expanded more than once, encroaching into its gardens so that now there is barely a sword's length of land between its furthest ell and its neighbors (and even that much land is luxury in this overbuilt area). 

The door opens promptly at his drawing of the great clapper, and it is clear that Aunt Agatha has prepared these people - the de la Erosas - for his coming just as she prepared him to meet them. For Aunt Agatha was once a student at Ferantino University - indeed once a member of the Loremasters that govern that body - some century earlier. Never once to let a planted vine wither, she has kept the de la Erosas in her debt for generations. By her accounts none of them are accomplished in war or the arts, but have had some limited facility in the business of shipping. She has cultivated their business with a suggestion here, an enchantment there, and the de la Erosas know to whom they owe their current status. They are not exalted, certainly, but not in debt like all of their peers who lost their business to the machinations of the mercantile classes. That status and income level is quite clear to Melas the moment he enters - it is obvious that the family cannot afford the land for another such house, and so over the years has expanded this one for all the various cousins and such to share. 

The man who met him, Osmundo, ushers him into a small sitting room - Melas knows that he is to draw out this man's problem, and then solve it. Permanently. After that the de la Erosas will be his eyes and ears in the community, as much in debt to him as his aunt. Well, almost as much. 

Melas takes the (for him) unusual tack of being forthright and friendly. "My aunt commended you to me, Signor Osmundo, and told me I should honor the ancient ties between our houses by offering any aid or service of mine which may be useful to you."

The combination of Melas' heavily armed, rough appearance, his friendly tone and the implication that the men are more or less equals in their service to a greater lord puts the man more at ease. He ands Melas a drink while speaking. "Your aunt is, as always, a kind and gracious woman. Please extend to her our thanks for her suggestion when you next speak to her. My family is indeed in need of assistance, through circumstances that stagger the imagination and make even the stoutest of hearts quaver." 

He sits to tell his tale, indicating that Melas should do the same. "The de la Erosas are a noble family whose lands are technically on the sea. The 9th Emperor granted my ancestors not just some small estates but the rights to several trading routes between the empire and the islands to the north and east. The first Osmundo de la Erosas was a merchant captain, you see, who did valiant duty breaking the siege of Wistre, running his ships at night past the Chrichtonian fleet. In any event, from that day forward the de la Erosas fortune was assured due to the lucrative nature of the routes."

He sighed heavily, "Alas, things change, as all things do. Some of my ancestors were not clever merchants, others fell prey to pirates, and the copper and iron veins on two of the islands whose routes we controlled played out. The family became desperate, some took their own lives, and our land holdings were whittled away to gnomish creditors bit by bit. There were even rumors of some distant Eroasa kin turning to piracy. Still, it was not until my twice great grandfather's time - when the only land holding we had remaining was this manor - that we had to license away some of the routes. Still, we refused to part with them entire, licensing them to tallfolk merchants as dowries for some of our distaff cousins.

He pours himself another glass, offering some more of the Madeira to his guest "Shortly thereafter we had the good grace to meet with your aunt, and her keen advice has prevented any further loss of estates. Nonetheless there are still Erosas kinfolk who ply Erosas shipping lanes. And there are certain crimes that even the distance of a marriage would not protect us. . . " 

Before he can make plain what is being so broadly hinted, there is a rapid, pounding knock on the door. Before either man can act a small blonde, eight year old bundle of energy flies into the room. "Papa, papa, there's a big sword and a little sword by the door! Is there is a knight here! Or monsters! Or a dashing… OH!" the cherubic, child stops dead with a look of shock bordering upon horror at Melas' appearance. 

"Ema, this is lord Balisca, nephew of the lady Vienne." The girls eyes grow impossibly wider at her father's words, and she dips into a proper courtesy. Still, her eyes leave his hunch and misshapen ears only for a moment. 

"Welcome to our house, lord Balisca." She pipes after a second, then glances at her father, "Is he here to fight the Blind Pirates?"

"This is a matter which must be handled delicately, I take it. Wouldn't want the wrong people to draw the wrong conclusions. Tell me about the Blind Pirates, Signor Osmundo."

The little girls eyes light up at this statement, only to have her face fall when her father pushes her gently out of the room with a "Now then, Lord Belasca isn't to be bothered with your little fancies. Out, out, out, or you won't get taken to the play this weekend." 

Once she is gone he closes and locks the door, "She's enamored with the plays and stories of pirates, Signor Melas. But she might not be wrong for that. My cousin, Huera Andres, has become most peculiar since her husband's death. She has entered the most profound state of mourning for the last half year - all the shutters of their apartments in Scornbul have been closed, she only goes out at night, and even then she is all in black, tatters and a veil. She was never a healthy woman but the weight has fallen off of her, and the cold of winter must have gotten into her joints to give her such a hunched . . ." he pauses here, glances away from Melas and then plows on, "Plus, all her staff discharged and replaced by rough hewn men, sailors who once worked for her husband she says, but all are blind. These are the Blind Pirates of my daughter's fancies."

"The blind servants handle her day to day affairs, when they aren't begging in the street or getting drunk in taverns. I don't know if she pays them or not. But there are rumors circulating. Terrible rumors. Not many yet, but it won't be long before the purveyors of penny shows in Scornbul make light of them. The least is that the mourning is a front and she has been holding orgies for the beggars and penny hangmen in her apartments. Scandalous, but such a derangement would only on her head. But her blind agents, well, one has scars on his wrists, hidden in the lace cuffs and waistcoats she dresses them in for her formal affairs, as if you could hide a mule with a horse's mane. Manacle marks, or I'm a fool, and they've long knives at their belts. So her new servants might truly be pirates, meaning that Signor Andres was not an honest man. But combine her mad behavior with the rumors of pirates, add even a whiff of things best left unsaid and it could destroy us all." He is visibly scared at this point, having moved from being concerned for his cousin to irate at her to this fear of losing everything to a chaos tainted family member. 

"If you would, Signor Melas, could you step in? Look in on her and her apartments? Confirm which of the rumors are true? And spirit her to us if it is the least of them?" it is clear that there is a lot Osmundo is not saying - that if the worst is true, then Hurea should disappear without an investigation being mounted that might make the taint public. There is some shame in him, but it is mostly for his weakness in not being able to act on this personally, or to bring it to the paladins and have the family face a full scrutiny.

Melas agrees, and turns the conversation to other matters -- in particular he'd like to know if Osmundo knows anything about that repellent Victor chap he had the duel with.

Only in the abstract - Victor d'Berengere has a reputation as a patron of the arts who supports several painters in the city, and also as being a man with a harsh tongue and an easily wounded pride. He has killed at least three men in duels, and there are rumors, scurrilous, base rumors, that at least one of those was an arranged killing using the duel as a cover. 

He pays his respects and leave before midnight. Wary of being jumped by irate duelists or Chaos beasts on the way home, Melas goes back to his room and, using his best stationery, writes a long and vapid letter of greetings and trivial family news, which he signs with his Aunt's name and scent with some suitably old-lady perfume.

Monday, July 22, 2024

Emirikol Session III recap

 Here we really see the advantage of having seeded and built out the setting from the adventures – was able to seamlessly move from the conceptual data in Last of the Iron House (the actor pretending to be the high ranking cleric who worked against pirates) to the Lurkers in the Library to the tunnel complex of Last of the Iron House to the warehouse sequence that I just made up on the spot as the PCs chose which threads to pursue inside the city. And at the same time drop some information that slowly advances the mystery of Hightower Tor from A Dark and Stormy Knight. 

Because actions have consequences that they didn’t decide to bend all their energies to chasing Reme after the ambush he was able to follow through on his plan to kill the Cardinal of the West and frame Sebastian for it, entirely “off screen” because there was no possible mechanism for getting the PCs involved. They only learned about it the same time everyone else did, with the morning broadsheets. Their not spending the day tracking down more on Hightower Tor just left that thread sitting fallow as Alejandro is still searching for the book that didn’t turn up in the delve and there’s no reason for the PCs to know about that either. 

What they did do was earn a TON of credit with the library and the Loremasters, and if they didn’t stop the full extent of Reme’s actions they uncovered in advance what the outlines of the plan were, which will help them going forward. Again, the trick is to have lots of possible things happening that may or may not advance if ignored, and the PCs can follow up on them or not. After the fact it will look like a coherent narrative but it’s not cutting into the players agency at any point. 

The introduction of Hero Points did exactly what I wanted: the PCs could magnanimously hand over the lesser magic items to the Paladin Order for the Hero Points that they spend later in the game just as if they had sold them and then bought potions of stealth or climbing. It removed so much of the economic bookkeeping from play and got me the feel I wanted for this sort of campaign. 

Jim, Melas’ player, wasn’t able to make this session or the next one, so we instead did a PBEM sequence over the two months to track what he was up to. This nicely advances both his family machinations and the pirate/hag plotlines. The next 6 weeks of blog posts are that PBEM before we get back to session 4 (which Jim/Melas is also not present for). 


Monday, July 15, 2024

Emirikol Intermezzo: the broadsheet Scornbul Observer

Cardinal Brutally Murdered, Sebastian d'Ferrantino Implicated

By Rutger Greenwald, exclusive to the Scornbul Observer

In the twilight of Seasday the Emirikol and the republic as a whole saw one of its longest burning lights of freedom cruelly extinguished. The venerable Cardinal of the West in Emirkol, Toussant Bregmestre, who in his time as the Cardinal of the East helped drive the chaos beasts from the city and in the centuries since has provided a bulwark against our own forces of self-destruction, was slain in his chambers. This loss to the Church of the Endless Ocean is cruel enough but made more so by the presumed identity of the murderer - none other than the Sebastian d'Ferrantino, elder son and former heir to the Loremistress of Ferrantino Library and Cardinal of the East in Signor Bregmestre's own church. It is a cruel tide indeed. 

The accounts of the evening make for harrowing reading, so we recommend that our more sensitive patrons avert their eyes now. As best the investigators are able to reconstruct, d'Ferrantino - whose odd behavior of late in and amongst the good folk of Scornbul has not escaped this paper's attentions, and culminating with his being identified as the headman in an assault on some common folk of the dock quarter by no lesser worthies than the cousins de la Bellasteros - brazenly strode into the Temple of the Endless Ocean, his presence noticed by at least four of the temple's laypeople. 

Not bothering to divest himself of his traveling garments or perform the ritual ablutions upon return to the metaphysical island of sanctity - perhaps because he no longer follows such precepts - d'Ferrantino made his way directly to meet with the aged Cardinal, using his privilege as a fellow cardinal to secure a private audience. It was not until two hours later that Lord Bregmestre's secretary, Osvald Dill, re-entered his master's chambers to find the Cardinal of the East tortured unto death, with what police are calling 'ritual chaotic markings' emblazoned on the walls and floor in Toussant's Elvish blood. 

A full hue and cry was made on the streets of western Serin around the temple only to find that Sebastian had flown. While none saw him leave the temple, he was identified as running pell-mell through a crowd of good gnomish and halfling citizens who were waiting to attend a concert that evening at the Bower of the Sun. Upon interviewing these witnesses the Observer has learned that the gnomes present spoke clearly of the scent of blood on the figure, and one witness - Mrs. Sunhild Elhers, who had been most cruelly trampled by the fleeing killer - spoke of a look of sneering satisfaction on the nobleman's otherwise fair features. 

At the scene of the murder Lord Carlos Oceano, the Cardinal of the South, worked with the summoned agents of the police and Luis Correna, the investigating magistrate, to reconstruct the events described above; these good and true gentlemen identified that the Cardinal of the West had been poisoned with a rare and expensive tincture of bloodbee venom. Those familiar with the sting of that insect are familiar with the thickening of the flood and lethargy that soon follow, and this tincture, whose manufacture is banned in the republic, produces a crippling paralysis so great that the victim cannot even scream. Signor Correna postulated that once the paralysis was in place Lord Bregmestre suffered no fewer than 30 non-fatal wounds before his tormenter finally allowed him to expire. 

Lord Oceano, being attuned as he is to the ebb and flow of the endless ocean, was able to rouse the departed Cardinal's spirit to confirm the particulars. The details of that discussion are not being shared with the press, but the Observer's sources inform us that the spirit of the departed Cardinal did indeed identify his young fellow cleric as the instrument of his murder. Likewise, the Magistrate has requested the Loremasters to provide one of their number to assist in this foul affair, but their mystical inquires are also not being made known to the public. 

This silence, combined with the d'Ferrantio heir's violent and, as it has been called, Chaotic, behavior dockside this last week, are leading many to conclude that the evidence being mystically unearthed furthers the case against this prominent figure, but that his close connection to both the Temple of the Endless Ocean and to the Loremasters might well be leading to misplaced loyalties in this affair. Already calls are arising within the government for Magistrate Correna to either end all magical analysis of the case or stick solely to the discernable facts or to call in the assistance of one of the Tower Residents in Serin for some unbiased assistance. The Magistrate has made no comment on these requests. 

One loose end in this tragic sequence of events is the presence of Cardinal d'Ferrantino at all - Signor Sebastian had left the city Seaday morning as part of a pirate hunting fleet. Unwilling to let such a discrepancy stand, the offices of the Scournbul Observer have at great expense made use of professional diviner Akos Yappi to contact sailors of that fleet. From them we have learned that past midday the fleet came across some sailors that had inadvertently captured a dolphin in their nets, and the unsuspecting Cardinal bore witness to the dead avatar of the ocean mother. By the rules of the Temple any cleric would have to undergo isolated ritualistic cleansing to maintain their connection to the tides, and appropriately Cardinal D'Ferrantino left the fleet in a small rowboat and was therefore wholly unobserved at the time of the murder. How he would have covered the distance from the fleet back to the temple is unknown, but if the rumors are true and the Cardinal had, like many sailors before him, succumbed to the call of Chaos, then such magics might explain it, just as the Cardinal's oceanic magic would have returned him to the fleet. 

This reporter, for one, is hopeful that some other answer will present itself: the Cardinal of the East, Sebastian d'Ferrantino has been a good friend to the city as a whole and the Scornbul Quarter and is one of the communities most favored sons. Still, persistent contact with pirates and the forces of Chaos have undermined other, lesser men in the past. We at the Scornbul Observer will report to you what we see as soon as we see it.

Monday, July 8, 2024

The Battle For Vulture Point Act III Scene V

 Time passes in the caves and basement under the library. Our heroes have their immediate physical needs seen to, and receive thanks from both the Paladins and the Ferrantino library staff. Johann's testimony, along with the obvious corpses of the boar men, confirms that this is a chaos-related activity, and by Emrikolian law all the pirate's goods (whose original owners cannot be immediately identified, being clearly loot stolen from citizens with no connection to these events) are given over to the town's newest noblemen (and women). While all were aware of this law, the degree to which it might profit them was unguessed by Cybele and Hiram. Martin promises Cybele that he will have some library staff organize it for them and deliver it to their residence (and if his eyes seemed to linger in long gazes with those of his most comely rescuer, again, we might find our way clear to excusing him). 

Dietrich, meanwhile, spoke briefly with Johann and, after ascertaining that the gnome was bereft of other commitments or employment within the city, give the fellow his card and offered him the opportunity to apply for a position as the Von Eisenwald manor chef. The gnome was most humbly grateful at the opportunity and left with all speed to investigate the kitchen that might someday be his and to procure what comestibles would be required to produce a repast that would earn him the job. 

During this, Hiram couldn't help overhearing the discussions between Honesto and Portia D'Ferrantino concerning the captured pirate. Honesto, well aware that the evidence found this way would not be admissible in the man's trial without a previous order from the magistrate, nonetheless convinced Portia to perform a divination to read the luckless buccaneer's thoughts - his arguments aided in no small part by Portia's own son being a target of the pirate leader's plot. Eventually, the Loremistress is able to provide the paladin with sufficient landmarks that he feels confident in his identification of the pirate's base of operations within Scornbul. 

As they were leaving, Honesto asked his new friends if they might consider one further task for the republic (and, as goes unspoken, the spirit of the emperor). The city guard is capable enough to secure the caves and capture any pirates that return there, but Honesto has concerns that word might slip back to the pirates in the city. Therefore, speed was of the essence. He plans for himself, one of his fellow paladins named Theodoro, a handful of guards, and, by their leave our three noble companions, to raid the pirate's base and round up the whole of the gang - including, one hopes, this mysterious Reme. As one would expect, his inquiry is met with uniform agreement.

The small band worked its way through the interconnected maze of Sconrbul's ill planned but vibrant streets, eventually locating the building in a row of double storefronts - seaward is a netmaker's shop, shoreward is the pawnshop that serves as the pirate's cover and fence. The buildings are separated by alleys only tall and wide enough for a dwarf or smaller citizen, the upper stories having grown together through profligate woodworking, so there are only 3 means egress - the storefront, the connected netmakers and access to the roof. Honesto's plan is to set the guards as a bulwark at the netmaker's and for the noblemen and paladins to enter through the pawnshop. The only concern is the roof. Cybele volunteers for that duty and, apparently drawing upon the climbing skills of her serpentine soul, all but slithers up the face of one of the adjoining buildings [Honor points at work, to look good for the paladins] where she took position over the building’s roof entrance. 

With that assurance Hiram and Deitrich entered, with the Paladins directly behind. The room is full of oddments and treasures large and small, though few of much value. The men behind the counter go from bickering amongst themselves to trying to shoo away the unwanted interruption to full panic at the sight of the Paladins in the space of a few seconds, with one drawing a weapon and the other two fleeing - two upstairs, one out back. 

Hiram's dart did its work again, disabling the armed pirate with the flick of his wrist, but the other managed to momentarily confound pursuit by overturning a dressmaker's dummy into the young actor's path. Dietrich leapt across the room, drawing and skewering the calf of the rearmost man on the stairs to send him crashing down, but the other made the second floor and raised an alarm. The battle was on!

The door behind the counter led to a storeroom filled with piles of boxes, crates, barrels and additional pirates. Hiram abandoned the ground, clambering into the boxes to regain sight of his quarry as Honesto closed in behind him, his great sword out but sheathed. The flat of that expertly wielded blade sent one of the pirates reeling, and the counterstroke doubled another one over. Hiram located another one fleeing through the maze and brought him down with a flying tackle, slamming the buccaneer's head to the floor and rendering the fellow insensate. Wasting no time, he regained his feet and laid chase to other escaping felons, only to pause in his tracks as the foremost of the pirates wrenched out one of the chocks holding the stacks of barrels against the wall in his flight. That stack fell immediately, and only Hiram's sharp reflexes saved him. Seeing the other stacks falling in two waves - one towards him, the other towards the other pirates and the exit, the actor dared all and dove forward, outrunning the further wave and gaining on the shocked pirates! 

With the smell of sardines and salt pork filling the room as some barrels shattered and spilled their contents Hiram fairly flew into the back of one of the fleeing pirates, who had already been abandoned by his comrades by slamming the upper half of a split door on them to slow the apparently mad youth's pursuit. In a pratfall worthy of the great Ricardo, Hiram showed the presence of mind to pull the collapsing pirate over him, maneuvering himself through the open half of the door and leaving the other to take the bunt of five stone of salt pork. Recovering his footing in the back room of the netmaker's shop the lord Desaud heard an affirmation of Honesto's strategy in the sounds of the guardsmen taking the wind out of the fleeing pirates' sails. He then heard a polite request for help and moved to assist the aforementioned worthy Paladin, who had been holding an unbalanced stack of crates to prevent it from killing both himself and his unconscious captives. 

On the floor above Dietrich and Theo encountered a baker's dozen of pirates attempting flight from the authorities. Deitrich fairly flew up the stairs, catching the pirate he had first set his sights on with a shove that sent the man tumbling into the mass of pennyhangs that festooned the room. Sensing more than seeing a movement behind him he spun, then checked himself as a disheveled young lady rose with a look of panic in her eyes. Recognizing her as being more likely an unfortunate employee of the pirates rather than a miscreant herself he offered a quick bow before returning to the conflict at hand. (Tom: But I'm not doing anything like _trusting_ her!). Theo, a pugilist born, was laying into the pirates with considerable skill, focusing on those who were trying to pry open a passage into the next building over to avoid the crush at the rope ladder to the roof. Quickly getting his feet onto one of the pennyhangs the master of Von Eisnewald manor leapt across the room, clearing the pirates’ heads and, with a slash, severing the rope ladder on which so many had hung their hopes. At this some of the pirates surrendered, other tried doubling back, but Dietrich, who had fair rebounded off the wall like a child's toy, was ahead of them - with a tumble he dropped down the stairs, landing in front of the tangle of freebooters with a slight grin. Escape made impossible, the remainder dropped their weapons and raised their hands in surrender. 

Standing solitary but never alone, Cybele felt her serpentine soul securing her footing and sharpening her senses. When the first of the pirates was all but thrown by his fellows out of the trap door onto the roof the sorceress was calmly waiting, her saber leaving a wicked slash across the man's chest and sending him into a roll down the roof to get trapped in the narrow wedge of space between this building's roof and the one further inland. She spared a moment's glance at the figure to confirm that as uncomfortable as he was, he was still among the living, and this moment of seeming inattention allowed one of the pirates to burst free of the trapdoor and begin his scramble across the roof seaward. Another's face appeared in the trap, only to be met by the lady Floriane's boot, sending him sprawling back into the fierce melee below. Cybele is briefly startled to see her companion Dietrich fly the open trap, but not so startled that her familiar Renee lost track of the remaining pirate. 

"Halt where you stand!" she yelled, but instead the man turned and made a rude gesture before attempting his leap across to the slightly wider gap separating the netmaker's shop from its seaward neighbor. His leap is arrested by a dual blast of eldritch fire, snaking the distance between Cybele's casually held hand and the felon's chest. His flight made more of a fall the figure fell with a sickening thud to the street twenty-five feet below. Chagrined by this, as Honesto had asked for the pirates to be captured alive if at all possible, the lady Floriane again touched her more serpentine aspects and slithered down the roof to pull up the other wounded pirate, before applying what aid she could to prevent the man from passing beyond the reach of justice. 

As the winter's waxing sun slid into the west and the already sunlight starved streets of Scornbul succumbed to twilight, our heroes engaged in some clean up from the last battle of their very busy day They confirmed that the presumed leady of the evening was what she appeared and arranged her an escort back to her home to be questioned later. They also confirmed that Reme, the pirate's leader, was not present, though he had been expected. Honesto and Theo also found in the captive's testimony that they, much like the surviving pirate from the caves, was unaware of their leader's connection to chaos and none save Johann had heard of his master plan concerning the ruination of Sebastian d'Ferrantino, Cardinal of the East. Much fatigued and seeing nothing more they could do, our heroes excused themselves from the matters of police work and began the trek back to the Von Eisenwald estate, where they hoped to find both their comrade at arms Melas and a dinner made by the talented Johann. 

They were only half disappointed.

Upon their return home they found that Johann had indeed been busy: he later apologized for making his way through an opening window around the back of the house, selecting wine from the cellar and taking the liberty of establishing a line of credit for Lord Von Eisenwald at three of the local grocers, but he felt he was operating within the mandates of Dietrich's original request. With this, Dietrich concurred, and once they had taken the opportunity to wash up, they convened in the dining hall to try out the repast the gnomish chef had prepared. (Brian: and remember, when thinking of gnomish cooking, the operative word is 'Spices' Bec" Hallelujah! Brian: this differs from halfling cooking, where the operative word is ‘Sausage’!) 

The first course was a spicy tomato soup that perfectly captures the robust nature of the hearty Emrikolian breeds of that fruit, cultivated to ripen year-round. This first proved to be a little on the spicy side for the lady Florane, who, for all of her desire to appear cosmopolitan and experienced, had been raised on more delicate elvish fare. (Bec missed her fortitude save. Tom: so, the advantage of being a fighter means I can eat spicy food?) The flames in her mouth were quelled by the plentiful rice served with the chicken, but she wisely peeled away the brilliant red crisped skin of the foul, enjoying the spices that had infused through that coating into the delicately cooked flesh. Her companions did not have such problems and found the multi-layers taste of the chicken much to their liking. Then, in gnomish tradition, followed the cool mixed greens to offset the physical and flavorful heat of the main course, and then, the pallet cleansed, the berries and thick whipped cream. All told, a most satisfactory meal, and the group voted with one voice to keep Johann with them for the months ahead. Dietrich directed the diminutive chef to claim the live-in servants' quarters and jotted an appointment to speak to his solicitor concerning the good fellow's payroll and expenses. 

After that, the company fell into a pleasant reminiscence of the day's events - aided by the remains of the wine from dinner - and making plans for the future. Specifically, what to do with the goods they acquired today, in addition to all of those they had previously claimed. With Johann safely to bed (it having been an act of titanic will for the gnome to cook such a meal the very day he was freed from his imprisonment) the trio divided up the items that were within the house - much of it, for Martin had been true to his word and Johann had signed for the shipment of what could be easily moved from the library - and jotted down notes as to the disposition of the rest. 

Deschu's paintings found homes on the walls, with Cybele requesting the swampscape for her own chamber, something about it being appealing to her artistic and serpentine soul. Likewise, she claimed the dresses, with the plan to have them fitted the next day and so expand and enhance her wardrobe. Hiram mentioned his brief acquaintance with a gnomish swordsmith and speculated that such a man might take the beast-men's weapons cache for a fair enough value. Left unclaimed were the serpent-entwined bracelet, the men's clothing and the crystal decanter and glasses - Hiram set its value at high indeed - and for the moment it was pressed into service in the household. For the rest - the green dragon blood, the cockatrice feather and the enchanted pearl - those would have to wait until they either contact 'Aslan Nightshade' or found someone else who might more fully benefit from them. 

Heading for bed they voiced their wonderment at Melas' continued absence. Surely, however, with their days near constant motion and battles, their companion must have had a more restful day. "Likely he found himself some rich window with whom to while away the day" Hiram jokes.

Monday, July 1, 2024

The Battle for Vulture Point Act III Scene IV

Over the next hour or so the situation in the library labyrinth reached something resembling calm. Healing was provided for the wounded and food was produced as the exploration expanded into lunchtime. Eventually they were able to confirm that there were no other beast men in the library, and that the creatures our heroes previously laid low had entered the library's hidden basement through a cave that had likewise been sealed up by magically molded stone. This cave ran for some distance and based on its angle and the relative freshness of the air, likely connected with the cliff face caves on Emirikol's northeast shore. Having been properly fortified Hiram, Cybele and Dietrich volunteered to explore these while the librarians awaited the arrival of the town police and the paladins. This offer was naturally accepted at once. 

The trio lamented at length their not being properly armored - who thought they would need such at a library? - but at least Hiram had been able to secure the lead boar-man's crossbow and supply of bolts. The long, winding cave eventually terminated at a sinkhole down to another cave. The group's cautious and quiet approach gave them hope that they might be able to surprise anyone who might be in the chamber below. Cyble approached cautiously and using her keen elvish vision in the dim light both from below and behind her in the form of a blocked torch she was able to make out at least one boar man along with the snuffling form of another creature, a dog, or perhaps an actual boar. There was also a pair of ropes attached safely outside the sinkhole that the boar men must have used to ascend.

Working her way back to her companions, the three ran through several plans of how to best surprise the guards below, but in the end settled on the most direct: Hiram slid down the rope while Deitrich relied on his training to fall the 15 feet unharmed, with Cybele providing cover from above. The boar man apparently *had* heard Cybele's previous approach as he had moved to a position with cover from where he might fire his crossbow on anyone climbing down the ropes, but the creature was entirely unprepared for the suddenness of Dietrich's approach - the lord Von Eisenwald fell gracefully, dispersed his moment with a roll, bounded off the back of the boar onto the outcropping the boar man was using for cover and dispatched the creature with a single thrust. The heavily muscled and ferocious boar proved more difficult, but eventually the three laid the beast low. 

An exploration of the cave reveals yet another occupant - a panicky gnome hiding behind one of the twisted chamber's stalagmites. Once assured of his safety the bedraggled gnome emerges, almost pathetically grateful for his salvation.  He gives his name as Johann and spins a tale of woe worthy of any melodrama: he and his brother had been passengers on at ship bound for points east of Emirikol that was captured by pirates; he is a chef, his brother a designer of clockworks, and the pirates took them both to work for them as slaves. Worse, once they were ferried under the cover of darkness to these caves, both were taken by the pirate's master, a blond man named Reme, to this chamber to cook for the beast men. His brother was taken away to perform task after task, and eventually just did not return. The beast men took to tormenting him, and continually sending him down the tunnel to the southeast that held their supplies of weapons and foul foods - a location the beast men now avoided due to the appearance of a ghostly dog that would leap from the shadows and rend them limb from limb. The ghost hound hasn't attacked Johann yet, but the gnome lived in terror of the day when a snap of those jaws would end his life. He knew his life would end in these caves in any case, as Reme discussed parts of his plan in front of the gnome, and Johann, with all that entails. 

With a little prompting the gnome lays out what he knows of Reme's plan - something about disguising himself as some priest, and how that will gain him access to the temple. These beast men were to be used as muscle for this plan, while the pirates remained in the shadows to ferry people and goods, as well as to draw out the priest. Not being a native to the area Johann didn’t recognize or remember any names he might have heard, but it matters little. 

"So that's what's going on," Deitrich mutters. 

"What?" Asks Hiram.

"Audacious," admits the lady Floriane. 

"What?" says Hiram, obviously so adept at being a character in the play that he cannot see it from the outside. 

Dietrich directs the gnome to climb the rope to the tunnels overhead and follow the cave to the library. Mention their names, he tells the small man, and let the lady d'Ferrantino and any Paladins present know that an actor and pirate named Reme is engaged in a plot to discredit her son, the Cardinal of the East in the church of the endless ocean, Sebastian d'Ferrantino, by assuming his likeness while performing foul deeds in Scornbul, deeds that would be difficult to discredit as the parties that would investigate such a claim - the Loremasters, the Cardinals and the Paladins - would all be tainted by a lack of apparent objectivity concerning their son, their brethren and their friend. 

With that the three nobles eschew the cave with the 'ghost hound', heading instead north, deeper into to the caves and, based on the salt tang to the air and the increased moisture, into the pirate camp discussing how they were fortunate to find Johann - after all, Dietrich needs a cook.

Facing the usual problems of traveling through sea caves, the trio find a few others, including a series of razor-edged clockwork driven traps apparently set to kill the small lizards that skitter through the moss and mushrooms that proliferate in the damp rock. Finding another branch and correctly deducing that the one to the right will lead them to the pirates they opt for the one to the left in an attempt to make sure that they will not be surprised by some other unforeseen threat when they do engage the aquatic scoundrels in combat. The selected passage shows some sign of occasional passage, ending in a chamber that contained, in order of discovery, a mass of natural pillars, stalagmites and stalactites, a hinged box holding a collection of dead lizards, a sinkhole obscured by a film of salt doubtless left behind by the last seasonal flooding, some piles of detritus that Cybele identifies as the waste of a serpent and said serpents - a pair of sea vipers whose length was half again the height of a man, but whose sense of self-preservation caused them to retreat in the face of eldritch bursts and a solid whack from Hiram's wooden sword. It was clear that someone had been using the trapped lizards as food for the serpents, but whether the serpents were just pets, a way to dispose of enemies or guardians of something our heroes could not locate in their brief search was not clear. 

Their safety from behind apparently assured our heroes return to the passage that must, by process of elimination, lead to the pirates. With well practiced strides our heroes traverse down the tunnel, once again with Hiram taking the lead, Dietrich backs him up and Cybele making all the noise. Still, even with her feet unerringly hitting some stones that skitter down the slope, their approach goes unnoticed, but the trio is halted by an ominous, looming shadow at the point where the passage branched out into the cave that opened to the sea - a giant crab!

Freezing in position are heroes are able to discern that the crab is likewise immobile. A closer look reveals that the lower half of the crab was made of wood, while the upper half is metal, rusted to appear the crustacean’s usual reddish brown. The joints are lovingly articulated, and the legs flair outward, ending with broad, oarlike bases. 

"The Pirates have a mecha crab?" Dietrich whispers. 

"Johann's brother must have been really skilled." Cybele replies. 

Hiram cranes his neck to look over the clockwork crustacean, locating a quartet of pirates engaged in some sort of discussion by a pair of rowboats pulled into the cave. The noble threesome wait as they learn to filter out the background sounds of the sea to make out snatches of the pirates words. Their focus, it appears, is on their boredom, and how they must wait for high tide before the sea is high enough to reach the cave; at that time the pirates pretending to be fishermen in the city will return, letting the two swap guard duty of the treasure cache while slowly working the stolen goods into the local black market. The group argues at length as to which of them will have to claim which of the items they had stolen through blood and threats from their rightful owners, and eventually it is clear that random listening will yield no additional information. 

Unwilling to listen to their boastful, brainless blather any longer, Dietrich offers up a quick prayer to the overseeing spirit of the emperor and inches forward. Caution tempers with audacity in his plan as he silently undoes the catches to the driver's compartment of the clockwork crab and, with surprising rapidity, teases out the likely uses for the controls. Slipping in and locking himself into the beast he activates the primary spring, driving the mechanical monster towards the unsuspecting pirates! For all of their apparent ineptness the pirates had been diligent in their oiling of the mechanism to protect it from the briny spray, and it moved forward greased silence, taking all save one of the pirates by complete surprise!

The most aware of the pirates started to yell a warning, only to be struck square in the forehead by a bolt from Hiram's crossbow. Inside the beast Dietrich engaged the right claw, which shot forward and, with an understated snap, split one of the pirate's torsos clear in twain. A third pirate was felled by a blast of eldritch power that snaked across the room and stopped his heart mid beat. The fourth, so totally overwhelmed, barely had time to surrender as the leftward claw moved to engulf him. Within a score of heartbeats, the forces of the republic stood triumphant!

(GM Note: Tom spent an Honor Point to get a temporary +10 on his Move Silently to pull off stealing the mecha crab. I let him make another roll at -20 to sneak up on them in the giant clockwork automaton. He rolled a natural 20, easily surprising the pirates! He was even able to add his Sneak Attack bonus to the crab strike. This is EXACTLY why I put Honor Points in the game.)

Quickly disarming their stunned prisoner, the group makes a quick essay of the items in the room: crates of the finest cotton clothing, a crystal decanter and table set, a bejeweled bracelet, some sacks of coinage and a quartet of paintings by the lesser master Dechau - a Halfling native to the lands around Emirikol centuries ago. Hiram is able to identify the artist (Dave: Another 20!) and even provide a brief history of his work, starting with the lighter landscapes of the Rheel valley and, in his middle age, moving to darker, more ominous paintings of the seawall swamps to the west. On his 40th birthday he invited his friends to join him for a feast in the swamp, at which he got drunk, declaimed that this was his kingdom and then was unexpected eaten by a crocodile. "Fitting, really" Hiram adds.  

Knowing that the other pirates can't return until at least high tide they escort their prisoner back up the passage towards the library, stopping at the chamber where they rescued Johann and killed the guard-boar. Down the remaining passage of the sea caves, according to the rescued gnome, lay not just the implements of destruction and supplies for survival of his boar men captors, but also a ghostly hound that had been materializing from the shadows to kill the boar men but leave the timid gnome unharmed. 

If timidity is the protection against such a beast then our heroes are ill-armored indeed, for the lady Floriane placed her safety instead in her magical education and her endlessly courageous heart - suspecting she knows a possible origin of the beast she leads her companions forward, lending her sinews to the task of pulling aside the boar men's supplies and the makeshift wall they had erected in their futile quest for protection to explore the area beyond. That dank and dismal cave held not just the stench fetid air but the subconscious scent of hunter and prey, the pheromonal warning that alerted the doe to flee from the unseen wolf. Refusing to show any trace of fear the sorceress drive the darkness to bay via her mystical might and did not leap when the hound - golden of hue with a gray diamond on its chest - appeared before them in an instant. 

The creature growled at them, but then lowered its head in the face of their obvious nobility and sureness of purpose. "It's a blink dog," Cybele informs her companions, "They're the spectral hounds who hunt with our ancestors in the afterlife. Sometimes a mage will convince one to share souls, taking it on as a familiar." The dog, obviously able to understand her speech, nodded, and then with some urgency led them to a far corner of the room where some excavation revealed the skeletal remains of the last Loremaster, the librarian who sealed up the lost volumes and then attempted escape down the tunnels to the sea. Alas, instead, according to the great man's journal, which was buried with his body along with his spellbook, both damaged by the elements and the centuries, the caves had been taken and had suffered a dolorous wound before falling back to this location. There he spent the years unheralded, surviving on the energy his necromantic spells could drain from the lizards and other denizens of the cave before his infirmities did him in, unwilling to affect a more violent escape lest his reappearance galvanize the beast men to further explore these caves and thus locate the sealed chamber above. 

Cybele pieced this together from his water-stained journal while her companions directed Honesto Merin and the city guards to the locations of the pirates and helped oversee the removal of the stolen merchandise. The Loremaster Farin's touching final days, the scratched-out poetry he left behind, and his obvious dedication to the city and the library brought tears to the young woman's eyes as the blink dog lay its amber-maned head on her knee in sympathy. As she stood to leave the dog extended its muzzle down to the sand beside Farin's remains, extricated a slender wand and extended it to her. As she took it, the beast vanished as if it had never been, leaving behind only the echo of the name 'Slate' in her mind and the confidence that she would see him again, when needed. 

That transition, from the old empire to the new republic, from the gentle librarian to the daring swordswoman completed, Cybele oversaw the removal of Farin's remains, ensuring that they reach Loremistress d'Ferrantino with as much dignity as possible. Portia accepted them gratefully but pressed the spellbook back into Cybele's hands . . . with the tacit understanding that the library would want to make a copy of any marginalia or unique enchantments it contained when time permitted.