15: Characters in Champions
I had promised myself that I would work out all four of the
main main movie heroes in HERO terms for today’s post but it just didn’t
happen. I should, heaven knows, but I’m too close to deadline and just don’t
have the energy. This is why if I were to run a HERO game it would be in
something like this where I only had to build one villain every two months.
More specifically I get to the skills system and come to a
screeching halt. I prefer my skill systems to cap out at 20 or so skills,
seeing anything past that as skills being too specific or trying to cover too
many genres. HERO has a lot more than that, plus things like their skill based
martial arts by maneuver, defensive actions and so on. The costs are weighted
so much to combat as to be, at least to me, comic. It’s cheaper to be an
un-paralleled surgeon than a modestly good martial artist, and being a really
good martial artist has to cost as much as being a potent superhuman, in the
name of balance. There are reasons why I don’t use the system. Think I need someone to run a good yearlong
HERO game for me to see why it’s so beloved. I get the rules, I can model powers,
arrange point balances, etc. but I just don’t understand why.
In any event, here are two of the four heroes. And with all
the grousing I’ve done lately about Star Trek no points for guessing what I’m
up to next month.