I expect there to be some unfortunate deaths; I may be wrong - they may be very careful/ lucky, but you just can't tell. I have modified parts of the rules to make character death a little less likely (though not as unlikely as 2E AD&D with the -10 HP bleed out) but it's still a risky world for first level PCs.
anyway, to whet your appetite here are the random character background tables I built for when you want to give a little history to your just rolled up new PC..... They should give a good feel for the setting without hemming it in too much.
Background
Players should write down what their PC did before starting
play. This can be just a word or two (i.e. Baker,
Army Scout) or a couple of sentences
describing their former, likely mundane life (i.e Shanterra as an apprentice beggar and lookout before he hit a big score
that paid for his wizard’s apprenticeship.).
The DM can choose to give a +2 on any tests where experience
of that background is relevant.
If you’re uninspired on non-class background, human PCs can
roll here to get immediate inspiration.
D10
|
Born in…
|
To a(n)…
|
,
|
Family. After training as a
|
(S)he received class training then joined a
|
Until a(n)
|
1
|
Mordha Town
|
Slave
|
Farm/herding
|
Ecdysiast
|
Mercenary Company
|
Plague
|
2
|
Shankill Gold Gate
|
Starving
|
Land Crafts
|
Ecclesiast
|
Privateer Ship
|
Enemy Attack
|
3
|
Shankill Guild Gate
|
Struggling
|
Sea Crafts
|
Soldier
|
Merchant Vessel
|
Internal Coup
|
4
|
Shankill Docks
|
Settled
|
Fishing
|
Sailor/Fisher
|
Coast Raider/Guard
|
Bad Love Affair
|
5
|
Shankill Slums
|
Comfortable
|
Sailing
|
Craftsman
|
Overland Trader
|
Death of a Friend
|
6
|
Alboling City
|
Wealthy
|
Thieving
|
Scholar
|
Wizard’s Cadre
|
Accusal of Theft
|
7
|
One of Isle’s 26 towns
|
Eccentric
|
Trade/Lending
|
Merchant
|
Thieves’ Guild
|
Suspicion of Murder
|
8
|
Another Island
|
Obsessive
|
Merchant
|
Accomplice
|
Hero’s Band
|
Divine Inspiration
|
9
|
An East Island
|
Devout
|
Religious
|
Woodsman
|
Noble House
|
Endless Nightmares
|
10
|
The South
|
Crazy
|
Noble
|
Farmer
|
Guild Staff
|
Evil Commander
|
…Forced him or her to move on.
Motivation
If the players are having problems coming up with character
backgrounds for being in Mordha town tracking bandits, roll 1d12 for immediate
motivation:
Roll
|
Immediate
Motivation
|
1
|
Helping out a friend/family member
|
2
|
Needed a reliable job after the last one went south
|
3
|
Needed to prove employment to avoid press gang.
|
4
|
Was lied to by recruiter, signed fixed contract.
|
5
|
Master ordered you to for mysterious reason.
|
6
|
Master died suddenly, you needed to get out of town before
you were suspected in killing.
|
7
|
Master owed someone an old debt you’re repaying.
|
8
|
Your old station too gods cursed dull.
|
9
|
Drunk too much, woke up here.
|
10
|
Took shelter with this company to avoid angry mob/ mark/
dalliance/ spouse.
|
11
|
Sea-witch fortune teller told you that your first death
would not find you here.
|
12
|
Found old adventurer’s journal that led you here with
promise of vast riches.
|
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