3: Design the Game Mechanics - Advantages
About Advantages
Advantages are things that give the character a little bit
of an edge and often a lot of distinction. In theory, the list of advantages is
limitless. In practice, most of them have similar mechanical traits. This rules
packet lays out a list of advantages so that you can either pick one (or more)
if what you want is already here or give you a framework for designing your
own.
At creation a character starts with at least one advantage,
and can get up to two more by taking more disadvantages. Characters can gain or
lose advantages over time - some of them anyway - most often in the form of
advantageous equipment or allies. Many of the advantages listed here are only
available at character creation, as you can't be mis-sorted after the fact.
Athletic Aptitude:
the character can divorce her mind from her situation to favor physical skill.
She can always add her Agility to the skill in a physical test rather than a
Quality. This will not help against magic, so a spell that makes the character
flee in fright will still set her running but she will do so with her usual
grace. When fighting a scary monster instead of the normal Bravery + Brawl roll
she could use Agility + Brawl - likely surprising the Boggart no end!
Beautiful Feature:
the character, while naturally attractive, has a single feature - hair, eyes,
poise, etc. - that sets her apart as beautiful. The character gains a +3 bonus
on all social tests where attractiveness plays a role, can brag endlessly about
her beautiful violet eyes or naturally curly hair, and will be cut slack by
adults who claim to not be effected by such things. This can be taken twice,
meaning that all of the character's features are beautiful and doubling the
bonus, but she must also have the Half-Breed disadvantage. Fleur Delacor has
this advantage twice as a quarter-vela.
Common Mastery:
The character is exceptional at a single Common skill, giving it a +8 bonus.
This is sometimes inherited and sometimes a personal quirk. You may select the
skill or ask the GM to roll randomly to determine it.
Familiar: Pets
are allowed in Hogwarts: Cats, Owls, Rats & Toads are common. These are
normal wizarding animals, but with Familiar the character has a superior
animal. Perhaps the animal can speak, or maintain empathic or even sensory
contact with their owner. The animal may simply be more versatile - such as a
clever monkey - or potent, such as a large dog or snake. This can be taken
twice, meaning that the character has (in violation of several rules) brought
in a magical creature like a shoulder dragon or her own house elf. Think very
carefully before giving the GM an opportunity to play a house elf where your
character will be held accountable for its actions. The GM has to approve any
familiar. Lord Voldemort has this advantage in Nagini.
Famous: The
character is, for some reason, famous in the wizarding world. As an advantage
this means that she has +4 with Ambition checks where her renown would play a
role (Fame is also a Flaw, see below). This is very rare for a Hogwarts student.
Albus Dumbledore is Famous, as is Harry Potter. You must give a reason for the
character's fame, but for first through fifth year students this is best
explained by her being part of a family with long standing fame.
Large Family: the
character has a large family that she can call upon for assistance, at least
two of whom are in the school. Family members provide indirect help rather than
directly resolve plots; based on personalities they may be an occasional
hindrance. You do not need to take this advantage for player character
siblings, and if a pair of PC siblings wants a large family only one of them
has to take it. The character who takes it is a favored sibling while the other
one is a black sheep, but the black sheep can call on the family in a stretch.
If both take Large Family than the family size is doubled! Ron Weasley has this
advantage.
Large: The
character gains a +2 Size (first year max is 5). In addition, roll to see if
her size increases twice a year. This can be taken twice, you must also take
the drawback Half Breed - Giant, like Hagrid.
Magical Aptitude:
the character excels at a single Magical skill, giving it a +6 bonus. This sort
of skill is often passed down through families - Harry inheriting his father's
skill with a broomstick - but it can be unique to her - Neville Longbottom's
skill with herbology. You may select the skill or ask the GM to roll randomly
and discover the predisposition when the character does.
Magical Widget: The
character has a magical device that can be reliably used for a significant
effect. This has a lot of options and needs to be cleared by the GM; you need
to provide an explanation for how the character got it. A broomstick does not
qualify - not even a Nimbus 2000 - as they are too common. Harry Potter's
invisibility cloak is the most noted Magical Widget in the books, but Hermione
Granger's Time Turner and Draco Malfoy's Hand of Glory also qualify.
Mis-Sorted: the
Sorting Hat placed the character in contrary to her best house quality. This
means two things: first, the character's house quality may be her second best
stat; second, her house quality goes up 1 point. For example, Hermione Granger
rolled Ambition 2, Bravery 2, Fortitude 2, Intellect 5, Agility 2, Size 2. With
Mis-Sorted she is placed in Gryffindor rather than Ravenclaw, and her Bravery
increases to 3.
Muggle Expertise:
The character has a surprising facility with a single Muggle skill giving it a
+12 bonus. This is obviously most common among Muggle-born, and will likely be
of limited utility in play. You may select this skill or ask the GM to roll
randomly and be surprised when the expertise appears (if it ever does!).
Perfect Wand: The
character's wand is a perfect match to her magical abilities. Such matches are
rare, and the wands are often expensive (though money is no guarantee). Most
first years have hand-me-down or inexpensive wands, but those with a Perfect
Wand can add +1 to any magic test that requires wand use. Harry Potter has this
advantage, as does Lord Voldemort.
Teacher's Pet:
For some reason one professor at Hogwarts gives the character preferential
treatment. The reason might be established by an event early in the character's
time at the school, it might be because the professor is friends with the
character's family or you might have no idea! Whatever the reason, it gives the
character a powerful ally to call on. The genre rules mean that - as with a
large family - the teacher ally won't solve the character's problems, but it
will smooth out some of her rough times. You may pick the teacher or let the GM
do so. Harry Potter has this in Dumbledore, but for this game the headmaster is
off limits.
Wealthy: The
character's family has access to above average wealth in the wizarding world.
This will provide a variety of social advantages and superior equipment,
including a +3 on Ambition rolls with people who are ether aware off the
character's wealth or are swayed by her obvious displays of funds. Draco Malfoy
has this advantage. You could argue that Harry Potter should have it, but he
doesn't because he hides his wealth.
Well-rounded: raise
your lowest statistic (just one of them if two statistics are tied) by 1 point,
indicating that the character has is well balanced in her statistics.
Player Designed:
Hopefully this list will give you an idea of the range and mechanics of
Advantages. I will note that advantages that boost stats will always boost
lower Stats rather than higher ones, as a mechanic to avoid too many high
statistics.
Philosophically speaking, as opposed to the practicalities of game mechanics, I don't think Hermione was mis-sorted. The hat clearly takes the student's desires into account, and, when one rereads Hermione's pep talk to Harry at the climax of the first book, it's clear that, as much as she values intelligence, she values bravery more.
ReplyDeleteMeanwhile, I'm working on my Monsterwarts write up -- the write up of the Dreamation game Matt Weber ran, using Monsterheart rules (with a couple of mods suggested by the author) and the Hogwarts setting. It was a blast!
You might be reading too much into the name of the advantage and not the effect. More than once the Ravenclaws state that Hermione must have been mis-sorted, but we know in reality that the Hat doesn't make mistakes. The world can't see what she internally values, but it's clear she has a staggering intellect - the best in her generation - and somehow didn't end up in the house of smart people.
DeleteMechanically I have a counterpoint to mis-sorted in the disadvantages - suppressed quality - that handles people who actually are good at something even if they don't see it in themselves, which is another way to get someone into a non-intuitive house.
Yah, one of my issues in the book is that there aren't any really smart Ravenclaw students.
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