1.0 Templates and Paths
CT had a lifepath system, where a series of decisions and rolls
gave you your character from enlistment to start of play with all skills earned
from that. I wanted to keep something similar for IMTU but Feng Shui works on a
series of broad archetypes that the PC lightly modifies. To square the circle
the archetypes are all very standard Traveller concepts (and if you read all
them you’ll learn a decent amount about the setting, such as what Jay called
the ‘great chain of griping’ between the services) and then we add a life
events section stolen conceptually from Greg Stolze’s Reign. That gives some skill boosts and key events in the PCs life.
Combined these give us an effect like the CT lifepath system but without all of
the fuss.
1.1: Navy
The Imperial Navy is the world of capital ships, often
floating cities staffed by highly trained professionals of all stripes, expert
naval academy graduates and the children of the nobility (who sometimes know
what they’re doing).
1.1.1 Navy Officer
You spent years working your way up through “the High
Command”, from smaller frigates to the massive capital ships, and know the ins
and outs of the direct command and indirect bureaucracy of everything up to the
Imperial city-sized vessels. You’ve certainly qualified on core weapons
training and can take the helm of a ship if needed but your real expertise is
in the air of command and the ability to interact smoothly with the Imperial
nobility (of which you may be a member, but maybe you just know how to work with
them. Now that you’re freelance you can put those skills to a profitable use,
and perhaps do some good free from Navy bureaucracy.
Body 5, Mind 5, Reflexes 5, Meta 1
Divide 5 points amongst your stats, with no more than 4
points in any one.
Skills
Command# 13; Computers 9; Drive; 10 Guns12; Info (choose)
11; Intimidation 9; Investigation 9; Martial Arts 8; Status 12
Shticks
Shtick 1- Command Presence (Bio or Guns)
Shtick 2– Never Misses: (Bio)
Shtick 3 – pick one other Guns, Bio or Memetic shtick
1.1.2 Navy Engineer
Someone has to keep the Imperial Navy in space, and
that’s you. You’ve taken apart, repaired and replaced every part on their ships
(which given their size is a LOT of parts) and despite what other services say
about how the Navy has replacement arts to spare, those people never had to
jury rig systems during a capital ship battle to keep the lights on. As an
independent contractor those skills are in high demand from big corporate jobs
and merchant liners, but who want to deal with their stultifying chains of
command?
Body 5, Mind 5, Reflexes 5, Meta 0
Divide 6 points amongst your stats, with no more than 4
points in any one.
Skills
Command# 9; Computers 13; Drive 9; Guns 9; Info (Science)
9; Info (choose) 9; Martial Arts 11; Repair 12; Sabotage 12; Status 10; Trader
9
Shticks
Shtick 1- Jump Drive Physics: You can, with a difficulty
15 Repair roll, modify a jump drive to do something bizarre. This might
super-charge the ships hydrogen scoop to make it a limited use force field or
magnetic grapple, push into Hyperspace at a non-jump point, act as a Jump +1
drive, whatever. Failure means GM decides what happens.
Shtick 2- Pick one Blade Shtick,
1.1.3 Navy Legacy
Members of the Noble Houses know they should give back to
the Empire. For many this means a posting in the Imperial Navy. An officer
posting, of course: anything less would be demeaning. On one of the larger
ships, certainly: one can’t go without comforts. You entered the Navy a useless
lump of privilege, cosseted by a system designed to protect you while giving
you the illusion of service. For some reason you have struck out on your own,
perhaps to see what you can do without relying on family, or perhaps as an
agent of your family to expand their power in subtle ways.
Body 5, Mind 5, Reflexes 5, Meta 0
Divide 6 points amongst your stats, with no more than 4
points in any one.
Skills
Command# 10; Deceit 11; Drive 10; Gambling 11; Guns 9;
Info (Imperial trends) 9; Info (choose) 10; Intimidation 10; Martial Arts 8;
Status 13; Trader 10
Shticks
Pick 3 shticks between Bio and Memetics
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