We had the 6th session of Gaslamp Romance last
weekend and I finally got a chance to test the inventing rules as they were
meant to be used. With the goal of capturing how inventing works in the book I
wanted it to be both reliable and frantic. That is to say that if a spark gets
a long stretch of uninterrupted time they can likely do what they wanted to do,
but the universe will not allow them that time.
Short form is that Sparks have to define what they want
to build and the GM will set a number of successes based on how hard that is on
a pretty generic table. That also determines how big it is and how much time it
will take. Target successes can be modified by having better or worse
equipment, having something to modify rather than starting from scratch, having
notes to work from, and so on. Success over what you need translates to reduced
time or smaller devices.
If the invention takes longer than the GM wants to give
you (which it likely will) complications will arise, forcing you to create sub
inventions, race to replace faulty parts, sacrifice some of your gear or accept
flaws in the original design to follow through on your original timetable. If
you’ve ever read some of the Girl Genius comic you see how often these
distractions happen so I wanted to catch it here.
In the latest session our heroines have to engage in some
rapid inventing to save the lives of a race of constructs whose creator
recently vanished (I’d say dead, but hey, that’s never a done deal in Girl
Genius). Bella started working on her own and failed – there are rules for how
long it takes you to figure out that you’re on the wrong track and she realized
after several hours that she wasn’t going to get it right. So she pulled Elena
in and the pair tried again. This got them the bare minimum successes for the
project, finding a solution inside the dawn timeline.
At which point I had a piece of their equipment break.
The Sparks had to hold things together while Nadia snuck through the city to
steal the parts they needed. This is specifically designed to give the
non-sparks something to do during the inventing, and by everyone’s accounts it
worked well. They got the parts in place but Nadia had taken so long that I
ruled they now needed another success if they wanted to hit deadline, describing
how they now needed to boost the temperature past what the rig was designed for
unless they came up with another plan.
The players tossed back and forth whether they wanted to
risk another inventing roll (an advantage is that story wise success or failure
are equally interesting) and Elena instead opted to double down and accept a
drawback on the invention. This meant that the rig exploded just after they got
enough of what they needed, coating Elena with a film of mutagenic goo that
WILL DOUBTLESS HAVE NO RELEVANCE WHATSOEVER LATER. Really.
Hooray, our heroines saved the construct race! Who immediately
became very creepy, so our heroines fled the scene with all speed, which WILL
DOUBTLESS HAVE NO RELEVANCE WHATSOEVER LATER. But more importantly the rules
seemed to have met with player approval.
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