Thursday, March 7, 2024

Weekly Cooking Report March 7: Greek Branzino

 You may ask yourself "why does Brian do so much chicken cooking" and the answer is "because it's easy" but the other answer is "my beloved wife is a monster who doesn't like fish". This means the fish recipes only get trotted out for special occasions, which is a shame because they are easy and tasty. Like this one! 


The recipe for this one comes from here and here, but I do want to break it down for you. 

You're going to need one or two whole fish at about the 1 lb. level, but have the fishmonger clean and scale it for you. These things might look intimidating if you haven't done this before but you'll be fine. Trust me. The recipe called for branzino but you can substitute striped bass, black sea bass, flounder, or red snapper. Lots of options. 

I want to focus on the cooking the fish part. Set the oven 20 400F, with a rack in the center and another closer to the top. Pat down the fish, cut slits on both sides. Rub the surface of the fish, and the cavity with salt and pepper, getting the seasoning into the slits you just cut. Fill the interior with sliced lemon and onion (1/2 of each for each fish) and place on cookie sheet to roast. Roast for 5 minutes. Then flip them with a spatula and roast for another 5-7 minutes. Move the cookie sheet to the top rack and broil until skin starts to char, 3-4 minutes. 

THAT'S IT. Flipping the fsh can be intimidating but take two spatulas and get it done. It doesn't have to look perfect and just like that, the fish is ready to eat. Everything else is gravy. 

OK, not gravy, but you get the idea. 

Now, for this recipe you then drizzle some Greek lemon/olive oil dressing over it, add some halved tomatoes that have a pinch of salt on them and some dill. I included a link to the ladolemono dressing recipe but you know what else works? This bad boy right here. The dressing is simple to make, I recommend doing it, but you don't need to. 

That being said, you don't need to use that dressing - pretty much any oil and herb based dressing will work, especially if you skip the dill (which has a distinctive taste... works well with fish, not for everyone). Or you can stick half the dill into the fish before it roasts. Or add the tomatoes to the sheet pan when you broil it to change their flavor. 

The trick is to a) not be afraid of the whole fish and b) serve to a grateful family. 

Oh, you know what goes really well with Greek fish? Couscous. You know what to do. 

Wednesday, March 6, 2024

New Salem: Renaissance - Physical Maximums

Getting to this in a roundabout way, but it's time to look at Strength (and to a lesser extent, Endurance and Agility), Carrying Capacity and Movement. Last week I laid out a calculation for resources that was mirroring the calculation for carrying capacity, albeit with a tweak. Time to bring that back around to its original use. 

V&V may be unique for how much it uses your Basic Characteristics: they aren't just things that give bonuses to die rolls and let you abstract stuff, they run through all of the game: they directly calculate your hit points, some of them are added to determine power score and movement, they determine the ranges of your super powers, and strength and endurance directly calculate your carrying capacity. 

The math is ((Strength/10)^3+(Endurance/10))*Weight/2

If you have a 10 Strength and Endurance you can lift you weight. If you have a 20 Strength and a 20 Endurance then you can lift 5 times your weight, which is practical human maximum for people of average size. This gets tricky for real world comparisons the multiplier droops a bit when people get bigger as the current deadlift record hold (Danny Grigsby, July 2022, 1078 lbs) weighs 268, so at 5 times weight he should be lifting 1340. By rules as writ he has a Strength of 19 assuming his Endurance is a mere 10. Ay lower weight classes the roughly 5 times weight is surprisingly accurate for a deadlift maximum. 

Which means anyone with Strength 21+ is superhuman. You can play it that way, buuuuut, well since the rules do ground themselves in reality so well lets tweak this a bit. 

If we change the calculation to this 

((Strength/10)^2+(Endurance/10))*Weight/2

only taking the square of the Strength score rather than the cube, you can push the 5 times your weight number up to Strength 28. That gives us a nice wide band of scores for non-powered heroes, those getting Heightened Strength A with its +2d10 bonus, to play around in. (Mr. Grigby would now have a Strength of 26 and a 14 Endurance, very respectable). This is my preferred method. 

Now you may be saying "Brian, but V&V already has a problem with getting people to Thor levels of strength, and this makes it worse!" Well, yes. But the solution there is tweaking the Heightened Strength Power. For people who have Heightened Strength from a skill, it comes with a bonus power that gives them an advantage on physical abilities to compensate for losing the carrying capacity. For people with Power-based strength enhancement (even if its a Heightened Strength A from Animal Plant powers or other similar increases), they keep the original capacity formula. (More on this another day.)

Does this mean that two characters with the same Strength score have different carrying capacities? Yes, and I'm ok with that. Because it helps play into V&V strength of being so grounded in the real world, and in the basic characteristics. Someone whose spider powers giving them a Strength of 28 and someone whose super training giving them the same score will have the same Hit Points, Movement Rate, and Power Score, but Spider-Boy will be able to lift more while Skill-Girl will have a bonus power of the players choosing. 

So what does this mean for maximum human scores? The other thing to look at is land speed. This gets complicated because the Speed Bonus skill can also factor in, and there's the question of how long and whatnot

Speed is harder to measure, in part because there are inherent endurance issues in real world speed and in part because game mechanics use 3 stats to measure speed. To best measure things I'm using not just sprints but also medium races (1-2 miles), marathons and steeplechases (which is probably the best measure of super-hero combat area speeds). 

current human maximums are 

Marathon: 13 mph, 57"

Steeplechase: 14 mph, 62"

2 mile: 15 mph, 66"

1 mile: 16 mph, 71"

400m: 20 mph, 88"

100m: 23 mph, 101"

People have clocked Usain Bolt at part of a race at 27 mph, or 119"

Now, having a 28 (human maximum) in Strength, Endurance and Agility gets you to 84" which is just a hair off the 400m world record. 

Meanwhile these people claim that humans can conceivably reach 40 mph with our stride and musculature. That's our extreme outside at 176", which with a 100" Speed Bonus and a 25 in each stat. This all looks good for a maximum of 28 in the physical stats. 

Now, does Usain Bolt really have a 28 in each stat. probably not. But he does have a hella strength score in V&V terms, because it's musculature in proportion to physical size and there doesn't look like a lot of damn body fat on that frame. He's probably about a 17 Strength, 26 Endurance in this system. Alas no one on the internet can give me Bolt's deadweight lift....




Monday, March 4, 2024

The Battle For Vulture Point Act I Scene I

On a dark afternoon, with just a sliver of sun waxing in the sky, the Eastern Road to Emirikol is lashed with rain - the perpetual winter rain had grown over the last four or five hours into an outright tempest that even a skilled coachman of Imperial Service would have problems navigating. Indeed, did have problems, as the coachman was forced to slow the horses and, with much professional chagrin, inform his four noble passengers that they would not be making the Bluestone Inn as scheduled, but he would continue to drive through the night if need be to reach their destination. That stalwart worthy then indicated to is charges that beneath the left rear seat were provisions laid in against such an eventuality so that their lordships might not miss dinner.

With a gesture of apology to the one lady in the coach - the fair Cybele Floriane, whose rough clothing was outshined by her gracious manner and gave evidence that to be noble means more than simply being with funds - Melas Belisca shifted his overlong arms and hunched back with unexpected dexterity to extricate the provender, and then turned his eye to the contents: cold chicken and wine. His epicurean experience was most immediately evident with the speed and grace of the corks' extraction and the pouring of the contents to his road company of the last several days - the lady first, of course, and then to Hiram Desaud - a man of few years but many an anecdote - then Dietrich von Eisenwald, whose dancing smile and eyes display a wit as dry as any wine - before pouring for himself. "I've drunk from this vineyard before; the Bordeaux is pleasing, but don't expect too much."

Before the elixir can be sampled, however, there is a horrendous lurch and crash that Dietrich correctly surmises is the axel, (Tom: The finest in German Wine and French Engineering) and Cybele is just able to discern their left rear wheel bounding off into the darkness. "Well, that's spilled the wine then," bemoans a now doused Hiram - a statement made without reckoning on Dietrich's unparalleled reflexes and balance that kept both his and the lady's glasses upright (with just a hint of their hands touching), nor on the vast experience Melas has on protecting his spirits. With a quirk of a smile at his ill luck Hiram is doused again as the now-angled widow cover gives way, exposing all in the carriage to the elements. The door opens an instant later as their coachman bows to them in the darkness.

"My lordships and lady, I regret to inform you that we shall make no further distance this evening. Yonder hill his Hightower Tor, and with your permission I shall scout about it to locate a space in the lee where you might seek more effective shelter." Permission is of course given, and Cybele took the opportunity to show her athletic nature by exiting the coach unattended to search, fruitlessly, for the missing wheel. (For the reader's knowledge, the wheel rolled some twenty yards away before come to a halt in a deep puddle, so her inability to locate it should not be seen as a failing in the keenness of Lady Floriane's vision, which was quite keen indeed.)

Inside the carriage Hiram produced yet another anecdote to enlighten and edify his friends: "Hightower Tor is one of the main road marks to Emirikol; we are but a few days away. The tower and crypts itself predates the Chaos invasion, but it was defiled by those forces upon their arrival and ultimately became their site of their last stand against the forces of the Empire. Indeed, in act five, scene three of the Marquis of Order the Imperial General ordered a boulder rolled into place before the entrance, preferring to seal in the chaos beasts rather than lose more men fighting them. The author took some liberties with the final scenes of the chaos beats slaughtering each other, locked in the dark. According to that work there is also a headless demon locked within."

Melas took this information into careful consideration with a sip of wine. "So our plan is to shelter in the ruins of a haunted tower in the middle of winter storm miles from civilization? Capital!"

With that their coachman returned, and that worthy informed them that he had found a cave that would do for a shelter, and he would get their luggage. Dietrich and Melas both, with the air of true gentleman and pragmatists, said that the luggage could wait, and the coachman should instead bring along the carriages tarp that he might secure it across the cave to produce a more secure shelter. Melas also collected his heavy crossbow, leaving his greatsword secured to the carriage. After all, what could happen?

Our four stalwart (and now rather damp and cold) nobles worked their way up the hill to the cave located by their coachman; when they arrived both Dietrich and Melas noticed the rubble strewn around the entrance, as if a large boulder had just recently been sundered by lightning. The coachman had raced ahead of them and thus the tarp was already in place, allowing them to step into the relative comfort of the 'cave' - in fact a rectangular room with a finished floor and doors on all walls. Dietrich eyed the coachman as that worthy added wood to the fire and inquired "City boy, are you?"

Intrigued, Cybele took a brand from the fire and circumnavigated the room. Hiram took a different route, drawing upon the secret arts of draumaturgy to make himself 'aware of the stage'. He was able to confirm the lady Floriane's assessment that the doors were stout and locked but not warped by the elements, but he kept to himself the absence of any concealed passages, trap doors or other obscurements. (Brian: we are giving Detect Secret Doors a formidable power boost). Comfortable in their security they rejoined Melas, who was securing his comfort with the wine and the fire. Being a gentleman, he had saved enough for the others, and the bottle was passed around as assessments of their situation were made. The storm grew more insistent outside, with flashes visible around the edge of the tarp followed by blasts of thunder that loosed dust from the ceiling. Finally, the flash and the sound struck simultaneously followed by the crash of wood on stone as all three doorways fell in! Worse still, from the north came a gush of water and a flood of small, wet vermin - Rats!

"Well, I certainly shan't be tipping our coachman if he lacks the sense to clear the cave of vermin beforehand," muttered Melas as the panicked creatures advanced. Not wanting contact with the plague bearing and generally foul beasts the nobles moved clear of the rodents rush; the creatures broke for the outside, and when faced with the storm ran back into the room and through the door to south. Once the excitement had died down - and once Dietrich, ever the pragmatist, had confirmed that the water flow would not endanger their fire - the quartet examined the passage to the east, which had at least the advantage of not previously or currently containing vermin. Dietrich's sharp ears caught the sound of movement some distance down the long passage.

"Who's there? Announce Yourselves!" he yelled, knowing that with the passages width, length and their torch taking the individuals by surprise would be nigh impossible as well as ill mannered. In the echo of his cry, the aforementioned keen ears picked up another sound he was well familiar with... that of a sword being drawn from its scabbard.

He communicated this to his comrades, and Melas readied his heavy crossbow before he and Dietrich started down the passage, Hiram and Cybele directly behind.

"Why did you think to pack a crossbow?" Hiram asked as he prepared and concealed his own weapon.

"It's a family heirloom. My Aunt Matilda committed suicide with it." Melas responded with hushed tones as they neared the end of the passage and the torch lit room beyond...

Sunday, March 3, 2024

Lore 24 - Sudilitas: The Restorationists

Feb 26: The Restorationists are also always looking for sentients of clever mind and able body. The assumption that they are looking only for Fulgurators or other probers of ancient technology is a false one. They are very much as in need of courageous sentients as the Ranks, and there courage may be the greater for the lack of structure. 

Feb 27: Voyages for the Restorationists are simple in their design - take this map, go to this place, expand the map and bring back any information and artefacts you find. Once you recover, do it again. The map and your memories are key for the inquiry, to be able to always build on what is known. 

Feb 28: This is, to me, a form of madness; an unending scouting mission with no objective but to scout. I must admit that it work... sometimes. The humans and mutates most often applying for these tasks (for we Moreaux and Floreaux don't relish Restoring a world before our liberation or creation) do well. 

Feb 29: Both in the sense of improving the lives of the residents of Sudilitas and in the comforts provided by the Restorationists. They sometimes even get to keep the ancient technology they recover (officers of the Ranks often have Ancient weapons, but they are the Ranks, not ours), which is a great gift indeed. Still, they are expected to use that technology to return to the ruins....

Mar 1: The primary directions of such exploration are Southwest and East. Only the Restorationists care about the vast, rambling, Glowing shambles to the Southeast. It is home to mad Radioactivist cultists, some of whom are all but the walking dead, shambling about and harmless until they fall on you for food; others are canny sentient opponents who want to convert you to their deadly religion. 

Mar 2: This is while non-sentient creature of all sorts lurk and stalk and hunt in the incomprehensible ecosystem. The underground layers of this city have survived more than the skyward ones, but little of either is explored. The city... the labyrinth... hates you and wants to kill you before you exit with its secrets, and your only aid are the tools, maps, and supplies of those who fell ahead of you. 

Mar 3: To the East the Restorationists share an interest with the Capital Guild, but the Resorationists want access to the Ancient towers emerging from the lake. There are intact ancient arcologies, whole environments in the flattened domed spires. By all accounts they are run by Minds and Living Metal gone stark mad or using logic no Human, Mutate, Moreaux or Floreaux comes by naturally. These are "funhouses" if your idea of fun is each locale presenting a whole new riddle to survive. 

Friday, March 1, 2024

Friday Book Recommendations (Mar 1)

_When Grumpy Met Sunshine_ by Charlotte Stein:  it’s the Roy Kent romcom where a grumpy retired hard man footballer has to hire a ghost writer for his memoirs and gets a bright charming cupcake of a woman, sparks fly and flames develop. There’s an impressively realistic dance of two damaged people who wear different types of emotional armor finding out how well their core selves match. The third act falters a bit but Stein is genuinely funny, sweet, an incisive with this. 

_How to Read a Suit_ by Lydia Edward: this was laying around the house as my wife and daughter work costumes on a 114 costume show, and since it was mentioned on KARTAS I picked it up. It is just fascinating. Not to be read cover to cover - there’s too much detail for that - but the essays on each age of the three piece suits evolution and the paragraph on each example give you. A great overview of how and why fashion changes over time and where it stayed the same. Highly recommended if you’ve any interest in history or clothes or worldbuilding or costuming.