Day 23 of the #charactercreationchallenge asks a very simple question? Who're you gonna call?
In any event, Ghostbusters are built with 4 attributes - Brains, Cool, Moves, Muscle – each of which has a specialization of the players design. (Player developed skills! Another game design first!) My image for the campaign I'd hypothetically be playing in is a group of people who quit their horrible jobs during the pandemic's Great Resignation who have clubbed together to purchase a Ghostbuster's franchise. My PC is specifically informed from trips to the grocery store where the butcher and seafood department were manned solely by their supervisors as all the regular staff had either resigned in their 70's or quit becau
se too many of the customers were screaming, entitled idiots. That fits my idea.
Graham Giles
Concept: grocery store butcher who decided fighting the undead was better than not fighting the living
Brains: 3 (Portioning and Ordering 6 – his add to the business side of thing)
Cool: 2 (stay calm when facing a screaming monster/customer 5)
Moves: 3 (working out aggression with a proton pack 6)
Muscle: 4 (cleaver and knife, baby. Cleaver and knife 7)
Hey, what a surprise, it's another strong guy, and one who is really well positioned to deal with corporeal undead as well as incorporeal ones. I'd be happy to shift the Moves specialization to something else if it meant avoiding stepping on someone else's niche.
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