Sunday, January 28, 2024

New Salem Character #28: The Scarlet Phantom

Scarlet Phantom (Jennifer Capri)

Pyramid Tier: 0    Experience level: 5

Affect/Gimmick: She's a big picture thief armed with an invulnerable armor suit and a vibration gun that makes use of the peculiar 'vibrate through objects' loophole in comics physics to be the villain who fills the role of Windsor McKay warps with reality villain.

Gang?: No 

Status: She's hunted by the cops and by the Syndicate and possibly by the heroes, because she makes them look like idiots and because she strikes whoever she wants. 

Powers: 3

  1. Invulnerability Device: her shades of red body armor with a classic ghost design on it provides her with 22 points of invulnerability. It's also pretty effective camouflage in light low enough that humans are seeing in black and white. 
  2. Vibratory Powers + Transmutation Devices: This combined device has 26 charges, a 40" range, and the following powers 
    1. She can attack people with Vibration, doing 2d8 damage. It's her call at the time whether this is shaking them violently or sending them flying (no knockback vs. knockback), 
    2. She can turn up to 5000 lbs. of solid objects intangible - this doesn't have to be the whole object, and you can extrapolate the effects of some of the object suddenly being no longer load bearing. (She's very good at telling load bearing from regular walls for the effect she wants). The object stays intangible for up to 1 turn per level (currently 1 minute, 15 seconds or 5 turns) or when she shuts it off. 
    3. She can easily use this to make non-flying characters drop through the floor, fall through walls, etc. This is an action and attack roll, and normally just strands the character in some open space. However, she can choose to make a Vibration Attack with a carried Transmutation attack. If the first one hits, the target takes 2d8 damage and is violently expelled from the space. If both hit, they take 4d8 damage (with twice the damage mod) and are stuck inside the solid object. This massive damage is often enough to kill normal people, and she can make special attacks with it to destroy the targets limbs by fusing them with solids, rather than the targets have the chance to break out from the imprisoning solids. 
    4. With one action she can set up a vibratory defense that turns inorganics intangible as it intersects with her suit or repels any organic that hits it - basically if the attack misses because of the defense, apply the effect (which is 2d8-Basic Hits inches of knockback for unarmed attacks).
  3. Prejudice: She's hunted by everyone. All reaction mods are negative. 
Weight: 140                Basic Hits: 3    Agi Mod: +0
S: 12          E: 13        HP: 10
A: 16          I:  17        Pow:  58
C: 10                          Move: 41
Accuracy: +2
Damage Mod: +2
Reactions Mod: +0
Carrying Cap: 191    HTH: 1d4
Inventions: She has small, adhesive 'ghost strips' with either remote control or timed application of the intangibility effect.  She has 2 'repulsion grenades" that do 2d4-basic hits knockback to everyone in 2". She has a very prosaic 'invulnerability dome' that covers a 3" radius hemisphere with an opaque, 8 invulnerability cover which hides what she's doing underneath it and protects whatever is inside it (this collapses a convenient half-brick sized block). 

Background/Origin: Jennifer Capri is an engineer at OMEGA and quietly works away on her assignments, having already made and hidden an incredible discovery concerning vibration patterns. So she uses the funds she steals from her high profile heists to set things up for more high profile heists (as well as better than you might think she could afford but she is a single woman living alone vacations, and her extensive retirement funds) because she enjoys it. She's killed people in the course of these but honestly after the first couple of deaths you get used to it. And making the incredibly corrupt cops look like idiots with their narrow physical-reality-means-something thinking is so damn much fun. 

Scarlet Phantom is very clever, and very hard to hurt, and very good at getting away, and exceptionally good at hiding her identity. But if that is ever revealed, she's in soooo much trouble. 

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